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SpireMiniEngine

SpireMiniEngine is mini engine that demonstrates how to use Spire to manange shader library and generate shaders for different platforms.

How to Run:

  • Open "GameEngine.sln" in Visual Studio 2015.
  • Build the solution.
  • Set GameEngine as start-up project.
  • Right click GameEngine project and set the following start-up command:

-enginedir "$(SolutionDir)EngineContent" -dir "$(SolutionDir)ExampleGame" -gl

  • Run.

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  • C++ 70.5%
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