SpireMiniEngine is mini engine that demonstrates how to use Spire to manange shader library and generate shaders for different platforms.
- Open "GameEngine.sln" in Visual Studio 2015.
- Build the solution.
- Set GameEngine as start-up project.
- Right click GameEngine project and set the following start-up command:
-enginedir "$(SolutionDir)EngineContent" -dir "$(SolutionDir)ExampleGame" -gl
- Run.