Releases: taichi-dev/taichi_blend
v0.0.7
Hello, dear Taichi-Blend users, here's an important note on version 0.0.7:
As Taichi-Blend goes further in development, I find it become increasingly hard to keep the renderer addon (ptina
and tina
) and the simulation addon (meltblend
and others) distributed together with a relatively low cost.
So, from today on, they will be considered as 'sub-addons', they can be enabled or disabled in different Blender scenes, by visiting Taichi Addons
panel in scene properties (see image below). Hopefully this walkaround would allows us to add more sub-addons in different fields in future.
Also, as you see from above, I've added the Taichi Worker
panel, that allows you to tweak the Taichi ti.init
arguments to prevent Taichi-Blend from crash. For example, increasing memory GB / fraction or disable unified memory / block-local storage. (In fact, on my machine I have to disable both unified memory & block-local storage, and limit memory GB < 2 GB to make things work...)
Also, after querying many users in our QQ group, I suprisingly found that almost all people are using Blender with Python 3.7, no matter on win, osx or linux. So this version I'll only release the Python 3.7, if you find your Blender Python version other than 3.7 and make Taichi-Blend failed to work on your environment, please inform me by join our QQ group: 1124405621
, thanks in advance! I'll again upload other versions carefully if this happens.
PTina - a path tracer based on Taichi, has been added to Taichi-Blend now.
It features Disney BSDF, multi-importance sampling, and linear BVH ray tracing acceleration structure, make it comparable to the Blender-bundled renderer Cycles.
Related video: https://www.bilibili.com/video/BV1oK4y1S7jb/
UPDATE: Downgraded sourceinspect
to v0.0.4 to fix Taichi crash.
v0.0.6
The MPM solver is now more bulletproof and support multiple materials including water, jelly, sand and snow (thank Taichi-Elements for me to study from!), also added marching cube node for people who is looking for a plugin to extract surface from point cloud. Also note that the new solver and marching cube node requires CPU or CUDA backend for now as they require sparse data structure.
Related video: https://www.bilibili.com/video/BV1Zi4y1F7nx
v0.0.5
This release adds a real-time soft renderer - tina
. Also fixed an bug in python 3.7 (sorry!)
Tested on linux-38 and win-37.
Warnings and known bugs:
- Don't use the
tina
renderer and Taichi-Blend physics at the same time, it will very likely to crash. - The
tina
renderer has an bug when rendering animation (Ctrl+F12), it will stuck at first frame. - The
tina
renderer can't deal withviewdir
correctly at ortho mode.
See https://www.bilibili.com/video/BV17i4y157xx for video tutorial.
v0.0.4
New feature: A node system for creating physics simulations, with great thanks to @PavelBlend for setting up the infrastructures!
See this video for tutorial (maybe still auditing)