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LCSoundTool v.1.5.1

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@susy-bakaa susy-bakaa released this 31 Jan 20:09
· 1 commit to main since this release
  • Fixed a bug where the Boombox and other vanilla audio was not being randomized properly after the last update.
  • Fixed a bug where the Extension Ladder and few other vanilla audio sources that played multiple different sounds were not working properly after the last update.
  • Fixed a bug where all sounds using a specific audio source could get wrongly checked for the source name filter if one sound playing through it had it defined.
  • Fixed a bug where syncing all networked sounds to clients could cause an overflow error if the string array was too long.
  • Fixed a bug where the legacy path warning was triggered wrongly for CustomSounds based mods. (sorry for taking this long Clementinise lol)
  • Fixed a bug where certain sounds could get stuck in the fileType dictionary as it has now been removed.
  • Improved networked sound handling. Now channels and frequency gets synced and handled properly.
  • Further tweaks to logging. New logging messages and fixes to existing ones.
  • Rewrote the SoundTool class to remove bloat and simplify future updates. You need to now define all parameters and nothing gets parsed automatically from the sound name anymore!
  • Other small internal tweaks and QoL changes for myself for future updates :)