Raytracing using Uniform Grids on GPU. The code uses the CUDA interface to parallelize the raytracing activity. The title is a slight misnomer as we don't use uniform grids everywhere. We use perspective grids for primary and shadow rays and uniform grids for reflection rays.
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The work got published in Eugraphics Symposium on Parallel Graphics and Visualization and IEEE Transactions on Visualization and Computer Graphics. Also check the thesis which this work was part of.