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Update Compatibility
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strubium authored Sep 29, 2023
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# The Lost Cities (1.12.2) <img src="https://tokei.rs/b1/github/strubium/LostCities-1.12.2-?category=code" alt="Lines of Code"/> <img src="https://img.shields.io/github/languages/code-size/strubium/LostCities-1.12.2-.svg" alt="Code size"/>

Hello and welcome to Strubium steals code from people to make a old mod slightly better
Hello and welcome to Strubium steals code from people to make an old mod slightly better

(Forked from: [Lost Cities Render Fix](https://github.com/Burchard36/LostCities-RenderFix))

(Original Mod: [The Lost Cities](https://github.com/McJtyMods/LostCities))

## Compatibility
* The Lost Soul's: Fully Functional Support
* The Lost Cities (Original): Does not work! These mods have the same mod id!
* The Lost Cities (Render Fix): Does not work! These mods have the same mod id!

## Changes
* TileEntitys now get special treatment and arent placed as normal blocks. (Not my work, this is the power of Burchard36)
* TileEntitys now get special treatment and aren't placed as normal blocks. (Not my work, this is the power of Burchard36)
* New "nospawner" profile. Generates buildings with loot, but without mod spawners.
* New "geopol" profile. Generate cities with the power of [GeoPol!](https://github.com/markgyoni/geopol)
* Tweeks to the "onlycity" profile. Railways + Highways.
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## Really Far in the Future Plans
* Investigate the memory leak (https://github.com/McJtyMods/LostCities/issues/251)
* City Zoneing (Downtown, suburbs , etc)
* City Zoneing (Downtown, suburbs , etc) (https://github.com/McJtyMods/LostCities/issues/556)

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