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Update README.md
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strubium authored Sep 28, 2023
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Hello and welcome to Strubium steals code from people to make a old mod slightly better

(90% of modified code from here: https://github.com/Burchard36/LostCities-RenderFix)
(Forked from: [Lost Cities Render Fix](https://github.com/Burchard36/LostCities-RenderFix))

(Original Mod: https://github.com/McJtyMods/LostCities)
(Original Mod: [The Lost Cities](https://github.com/McJtyMods/LostCities))

## Changes
* TileEntitys now get special treatment and arent placed as normal blocks. (Not my work, this is the power of Burchard36)
* New "nospawner" profile. Generates buildings with loot, but without mod spawners.
* New "geopol" profile. Generate cities with the power of [GeoPol!](https://github.com/markgyoni/geopol)
* Tweeks to the "onlycity" profile. Railways + Highways.

Example of what is now possible. (Code again from Burchard36)
```json
{
"type":"palette",
"name":"common",
"palette":[
{
"char":"^",
"tile_entity":true,
"blocks":[
{
"random":11,
"block":"cfm:ceiling_fan"
},
{
"random":25,
"block":"mw:hanging_body"
},
{
"random":1000,
"block":"minecraft:web"
}
]
}
]
}
```
Note that even if <code>tile_entity</code> is <code>true</code>, not all <code>block</code>'s need to tile_entitys, they will be placed "normally" without calculations on their direction.


## Future Plans
* A palette that uses MWC Props
* A palette that uses MWC Props
* Stop using dungeon loot in citys.
* A config system for loot city loot as 1.12.2 doesnt support datapacks
* Remastered Chisel profile (It will look nicer)

## Really Far in the Future Plans
* Investigate the memory leak (https://github.com/McJtyMods/LostCities/issues/251)
* City Zoneing (Downtown, suburbs , etc)

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