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Releases: stijnherfst/HiveWE

HiveWE 0.6

11 Oct 10:04
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It's been quite a while since 0.5, but here we are again.

Additions

  • Map script generation!
  • Improved Jass highlighting
  • Improved Jass autocomplete
  • Tabs in the trigger editor now configurable
  • Trigger comments shown and editable
  • Rudimentary find window in trigger editor
  • Move camera with arrow keys
  • Shortcuts for opening/saving maps
  • Improved doodad pathing placement
  • Cool application icon
  • Doodad copy and paste
  • Doodad positioning with numpad
  • Improved themes

Changes

  • Camera is now a trackball type instead of TP/FP hybrid
  • Camera drag now proportional to distance
  • Camera now changes with terrain height
  • Doodads height after terrain change now interpolated
  • Doodads now selected with one click instead of two
  • Changed theme for palettes to make the design flatter

Fixes

  • Clicking on minimap now moves you to the correct location

Thanks to BogdanW3 for fixing a lot of bugs and adding features, Daniel-Atanasov for improved syntax highlighting and dulingzhi for saving window state!

HiveWE 0.5

27 Mar 11:18
82d757e
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After about 6 months since the release of 0.4 the update is ready featuring some big changes.

Additions

  • Minimap
  • Full undo/redo for terrain/pathing/doodads
  • Show destructibles pathing
  • Visiblity/Solidity flags for doodads
  • Pathing map preview for doodads
  • Cliff lighting
  • A functioning JASS editor (with some limitations)
  • Dark theme
  • Doodad palette functionality

Changes

  • Check for empty warcraft directory path
  • Default doodad palette to Trees/Destructibles
  • Tries to run on the fastest GPU
  • Now also shows RoC (.w3m) maps in the open map dialog

Fixes

  • Can now launch HiveWE while Warcraft is running
  • Deep water for terrain palette has proper height
  • properly applies water pathing
  • Changing doodad rotation

A lot of thanks to BogdanW3 for the many pull requests!

HiveWE 0.3

11 Jun 20:05
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Additions:

  • Warcraft 1.29 support
  • Added a Tile Pathing setter
  • Added a Terrain Palette.
  • Added an Import Manager
  • Now shows the pathing texture on cliffs too
  • Added a first person camera and allow switching between them
  • Added terrain shadows
  • Reset camera using CTRL + Shift + C

Changes:

  • Removed war3Patch.mpq from the hierarchy
  • Added deprecated.mpq (from 1.29) to the hierarchy
  • SLK loading is now roughly 4x as fast (improved map load time)
  • Hides the brush when palette is inactive
  • Some small quality of life improvements
  • Improved RoC compatibility for unit loading
  • Changed terrain rendering to support different ground texture sizes
  • Now remembers your last open/save location
  • Further increased rendering performance for doodads a lot
  • Now remembers your Warcraft 3 directory if you previously located it

Fixes:

  • Fixed tileset/map hierarchy order
  • Fixed loading items placed on the map
  • Fixed a bug with the terrain being off by one (64x64 became 63x63)