innerHTML
is fast. It's not fast enough if you're a Fortune 500 company
or even if your app has more than just a handful of views. But it might be
just fast enough for you if you care about code size.
I wrote innerself because I needed to make sense of the UI for a game I wrote for the js13kGames jam. The whole game had to fit into 13KB. I needed something extremely small which would not make me lose sanity. innerself clocks in at under 50 lines of code. That's around 600 bytes minified, ~350 gzipped.
innerself is inspired by React and Redux. It offers the following familiar concepts:
- composable components,
- a single store,
- a
dispatch
function, - reducers,
- and even an optional logging middleware for debugging!
It does all of this by serializing your component tree to a string and
assigning it to innerHTML
of a root element. It even imitates Virtual DOM
diffing by comparing last known output of components with the new one :)
I know this sounds like I'm crazy but it actually works quite nice for small
and simple UIs.
If you don't care about size constraints, innerself might not be for you. Real frameworks like React have much more to offer, don’t sacrifice safety, accessibility, nor performance, and you probably won’t notice their size footprint.
innerself was a fun weekend project for me. Let me know what you think!
You need to know a few things before you jump right in. innerself is a less-than-serious pet project and I don't recommend using it in production.
It's a poor choice for form-heavy UIs. It tries to avoid unnecessary
re-renders, but they still happen if the DOM needs even a tiniest update. Your
form elements will keep losing focus because every re-render is essentially
a new assignment to the root element's innerHTML
.
When dealing with user input in serious scenarios, any use of innerHTML
requires sanitization. innerself doesn't do anything to protect you or your
users from XSS attacks. If you allow keyboard input or display data fetched
from a database, please take special care to secure your app. The
innerself/sanitize
module provides a rudimentary sanitization function.
Perhaps the best use-case for innerself are simple mouse-only UIs with no keyboard input at all :)
- A moment lost in time. - a first-person exploration puzzle game by @michalbe and myself. I originally wrote innerself for this.
- Innerself Hacker News Clone - a Hacker News single page app by @bsouthga with innerself as the only dependency. Also serves as an example of a TypeScript innerself app.
- Reach/Steal Draft Tracker - a fantasy football draft tracker by @bcruddy that tests the rendering performance with 300+ table rows backed by an expressjs server.
- TodoMVC - a TodoMVC app based on innerself by @Cweili.
$ npm install innerself
For a more structured approach @bsouthga created innerself-app. Use it to bootstrap new innerself apps from a predefined template.
innerself expects you to build a serialized version of your DOM which will
then be assigned to innerHTML
of a root element. The html
helper allows
you to easily interpolate Arrays.
import html from "innerself";
import ActiveTask from "./ActiveTask";
export default function ActiveList(tasks) {
return html`
<h2>My Active Tasks</h2>
<ul>
${tasks.map(ActiveTask)}
</ul>
`;
}
The state of your app lives in a store, which you create by passing the reducer
function to createStore
:
const { attach, connect, dispatch } = createStore(reducer);
window.dispatch = dispatch;
export { attach, connect };
You need to make dispatch
available globally in one way or another. You can
rename it, namespace it or put it on a DOM Element. The reason why it needs to
be global is that the entire structure of your app must be serializable to
string at all times. This includes event handlers, too.
import html from "innerself";
export default function ActiveTask(text, index) {
return html`
<li>
${text} ${index}
<button
onclick="dispatch('COMPLETE_TASK', ${index})">
Mark As Done</button>
</li>
`;
}
You can put any JavaScript into the on<event>
attributes. The browser will
wrap it in a function which takes the event
as the first argument
(in most cases) and in which this
refers to the DOM Element on which the
event has been registered.
The dispatch
function takes an action name and a variable number of
arguments. They are passed to the reducer which should return a new version of
the state.
const init = {
tasks: [],
archive: []
};
export default function reducer(state = init, action, args) {
switch (action) {
case "ADD_TASK": {
const {tasks} = state;
const [value] = args;
return Object.assign({}, state, {
tasks: [...tasks, value],
});
}
case "COMPLETE_TASK": {
const {tasks, archive} = state;
const [index] = args;
const task = tasks[index];
return Object.assign({}, state, {
tasks: [
...tasks.slice(0, index),
...tasks.slice(index + 1)
],
archive: [...archive, task]
});
}
default:
return state;
}
}
If you need side-effects, you have three choices:
- Put them right in the
on<event>
attributes. - Expose global action creators.
- Put them in the reducer. (This is considered a bad practice in Redux because it makes the reducer unpredictable and harder to test.)
The dispatch
function will also re-render the entire top-level component if
the state changes require it. In order to be able to do so, it needs to know
where in the DOM to put the innerHTML
the top-level component generated.
This is what attach
returned by createStore
is for:
import { attach } from "./store";
import App from "./App";
attach(App, document.querySelector("#root"));
createStore
also returns a connect
function. Use it to avoid passing data
from top-level components down to its children where it makes sense. In the
first snippet above, ActiveList
receives a tasks
argument which must be
passed by the top-level component.
Instead you can do this:
import html from "innerself";
import { connect } from "./store";
import ActiveTask from "./ActiveTask";
import TaskInput from "./TaskInput";
function ActiveList(state) {
const { tasks } = state;
return html`
<h2>My Active Tasks</h2>
<ul>
${tasks.map(ActiveTask)}
<li>
${TaskInput()}
</li>
</ul>
`;
}
export default connect(ActiveList);
You can then avoid passing the state explicitly in the top-level component:
import html from "innerself";
import { connect } from "./store";
import ActiveList from "./ActiveList";
import ArchivedList from "./ArchivedList";
export default function App(tasks) {
return html`
${ActiveList()}
${ArchivedList()}
`;
}
Connected components always receive the current state as their first argument, and then any other arguments passed explicitly by the parent.
innerself comes with an optional helper middleware which prints state
changes to the console. To use it, simply decorate your reducer with the
default export of the innerself/logger
module:
import { createStore } from "innerself";
import withLogger from "innerself/logger";
import reducer from "./reducer"
const { attach, connect, dispatch } =
createStore(withLogger(reducer));
I know, I know. But it works! Check out the examples:
- example01 - an obligatory Todo App.
- example02 by @flynnham.
- example03 illustrates limitations of innerself when dealing with text inputs and how to work around them.
The update cycle starts with the dispatch
function which passes the action to
the reducer and updates the state.
When the state changes, the store compares the entire string output of top-level components (the ones attached to a root element in the DOM) with the output they produced last. This means that most of the time, even a slightest change in output will re-render the entire root.
It's possible to dispatch actions which change the state and don't trigger
re-renders. For instance in example01
the text input dispatches
CHANGE_INPUT
actions on keyup
events. The current value of the input is
then saved in the store. Crucially, this value is not used by the TaskInput
component to populate the input element. The whole thing relies on the fact
that the native HTML input element stores its own state when the user is typing
into it.
This limitation was fine for my use-case but it's worth pointing out that it badly hurts accessibility. Any change to the state which causes a re-render will make the currently focused element lose focus.
React is of course much smarter: the Virtual DOM is a lightweight representation of the render tree and updates to components produce an actual diff. React maps the items in the Virtual DOM to the elements in the real DOM and is able to only update what has really changed, regardless of its position in the tree.
Here's an interesting piece of trivia that I learned about while working on
this project. React only re-renders components when their local state changes,
as signaled by this.setState()
. The fact that it also looks like components
re-render when their props change derives from that as well. Something needs to
pass those props in, after all, and this something is the parent component
which first needs to decide to re-render itself.
When you think about how you can connect
components with react-redux to
avoid passing state to them from parents it becomes clear why behind the scenes
it calls this.setState(dummyState)
(which is an empty object) to
trigger a re-render of the connected component :) It does this only when the
sub-state as described by the selector (mapStateToProps
) changes, which is
easy to compute (and fast) if the reducers use immutability right. In the best
case scenario it only needs to compare the identity of the sub-state to know
that it's changed.