This is a simple and interactive Unity example project to show how to use Entitas. Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity.
See https://github.com/sschmid/Entitas
Match One is a very simple CandyCrush-like Match 3 example, except it's Match One.
Watch the talk from Unite Europe 2015 to get an in-depth tutorial.
Match One shows
- systems list in
GameController
- how you can use reactive systems to only process changed entities
- the usage of
EntityIndex
to conveniently access entities with a specific position - how you can use multiple
contexts
to reduce the memory footprint of each entity (Game, Input, GameState, Config) - how to decouple views from the game logic and use listeners to update themselves
Play around, add some features and ideas, and when you need to regenerate code, e.g. after adding new components, run
dotnet Jenny/Jenny.Generator.Cli.dll gen
Happy coding :)