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V31.2.0 #1059
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Add a conspicuously absent Star Wars meme to Ganon text options
- Add Pegasus Boots to Bunny Pocket Logic - Add Tests to verify Boots Requirement
Total item counter HUD
A few more puns, primarily inspired by things seen on Mastodon.
Update ganon_1.txt
Update blind.txt
…-pocket-logic Change Bunny Pocket Logic to require Pegasus Boots
Bumps [league/oauth2-server](https://github.com/thephpleague/oauth2-server) from 8.3.5 to 8.5.3. - [Release notes](https://github.com/thephpleague/oauth2-server/releases) - [Changelog](https://github.com/thephpleague/oauth2-server/blob/master/CHANGELOG.md) - [Commits](thephpleague/oauth2-server@8.3.5...8.5.3) --- updated-dependencies: - dependency-name: league/oauth2-server dependency-type: indirect ... Signed-off-by: dependabot[bot] <[email protected]>
Update readme New ROM update Refactored to account for free crystals (not supported yet in php) Free dungeon items can be placed in their own dungeon Added Zelda Mirror fix, now mirrors to sanc in escape in glitched modes Update ER and python version Change Beatable to Beatable Only
…th2-server-8.5.3 Bump league/oauth2-server from 8.3.5 to 8.5.3
More explicit sign hints for completionist Co-authored-by: S <[email protected]>
Suggested fixes
Completionist goal
Fix and write some tests
Fix glitched logic for NE dark world
Now if only I had more ideas for Ganon quotes instead...
The puns keep coming
Change Ganon goal/GT open addresses to match base ROM
ROM fix
Remove fastrom API toggle
V31.2 Fixes
sprites and updates
Updated Updates page Fix ER dependencies Deleted unused str helper
Update ER Python invocation 2
Update ROM
Fix permalink heart color patching
V31.2.0 glitch ROM fixes
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New Features
Pressing select will now toggle fast credits. X button remains functional.
Mirroring from Zelda's cell spawn point will correctly take you to Sanctuary for glitched modes.
The heart piece menu icon, file select hearts, and credits hearts now match the selected heart color.
Major items will be able to appear as dungeon prizes, the logic for this will be coming in a following release.
Added a new Completionist goal, requiring every item to be collected before Ganon can be defeated.
Bug Fixes
Refactored the title screen to include almost all the hiragana. Sacrifices had to be made, and we had to remove the chiisai katakana and hiragana.
Fixed issue with bootless OWG logic that caused an impossible scenario.
Fixed issue with the first chest in Swamp Palace not being able to have Mire medallion in HMG.
Swamp Palace in HMG now always requires three Misery Mire small keys if the first chest is not a key.
Miscellaneous changes
The whole game has been converted to Fast ROM, so it should generally run smoother with less lag.
Completely reworked the item backend. Hopefully nothing is different
No logic keysanity now removes self-dungeon keys in favor of explicit dungeon keys.
Graphics decompression is now a one-and-done for items. This will remove all the lag when receiving or loading an item.
The backend for inverted map changes has been made more data-driven. This shouldn't have a noticeable effect, but please report any errors.
The HUD has been refactored and optimized, which should help reduce lag in particularly lively areas.
The green pendant's item graphics now include a distinctive star.
Updated the tournament winner's messages.
HUD heart color has been moved to SNES address $B0:F020.
Dungeon prizes and icons have been moved to tables.asm