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I'm a software engineer from Boston and I mostly make open source tools, apps, and websites for videogames in the form of mods, fixes/patches, speedrun tools, etc.
Featured work
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TheTedder/REFix
An REFramework plugin that fixes several aspects of gameplay
C++ 32 -
TheTedder/LiveSplit.UnrealLoads
LiveSplit load removal and autosplitting for some old Unreal Engine games
C#