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A Zig implementation of the paper Decoding >100 Billion Integers per Second with Scalar Code.

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Warning

This repository is deprecated, please see our Rust implementation: https://github.com/spiraldb/fastlanes

FastLanez

A Zig implementation of the paper Decoding >100 Billion Integers per Second with Scalar Code.

Huge thanks to Azim Afroozeh and Peter Boncz for sharing this incredible work.

Supported Codecs:

  • Bit-Packing - packing T bit integers into 0 <= W < T bit integers.
  • Delta - taking the difference between adjacent values.
  • Fused Frame-of-Reference - a fused kernel that subtracts a reference value before applying bit-packing.

Requires Zig trunk >= 0.12.0-dev.2541

Benchmarks can be run with zig build bench -Doptimize=ReleaseSafe

What is FastLanes?

FastLanes describes a practical approach to developing SIMD-based lightweight compression codecs. With a clever transposed layout of data it enables efficient compression and decompression among CPUs with varying width SIMD registers, even for codecs with data dependencies such as Delta and RLE.

FastLanes operates over vectors of 1024 elements, 1024-bits at a time. It is up to the caller to decide how to handle padding. A typical FastLanes codec might look something like this:

  • Take an FL.Vector of 1024 elements of width T.
  • Transpose the vector with FL.transpose.
  • Apply a light-weight codec, such as Delta.
  • Bit-pack into integers of width W.
  • Return the W * MM1024 words.

Strictly speaking, the transpose is only required for codecs with data dependencies, i.e. where the output value of the next element depends on the previous element. However, if all FastLanes compressed vectors are ordered the same way, it's possible to more efficiently perform comparisons between these vectors without un-transposing the data.

Unified Transposed Layout

The transposed layout works like this:

  • Take a 1024 element vector.
  • Split into 8 blocks of 128 elements.
  • Transpose the 128 elements from 8x16 to 16x8.
  • Reorder the blocks according to 0, 4, 2, 6, 1, 5, 3, 7

Figure 6d in the paper is very helpful for visualizing this!

With this order it is possible to make adjacent cells appear in adjacent SIMD words, regardless of how wide the CPU's SIMD register is. For example, a vector of u32s will be rearranged and then iterated such that adjacent words look like this:

2xu32 64-bit SIMD
{ 0, 64 }
{ 1, 65 }
{ 2, 66 }
...

4xu32 128-bit SIMD
{ 0, 64, 128, 192 }
{ 1, 65, 129, 193 }
{ 2, 66, 130, 194 }
...

16xu32 512-bit SIMD
{ 0, 64, 128, 192, 256, 320, 384, 448, 512, 576, 640, 704, 768, 832, 896, 960 }
{ 1, 65, 129, 193, 257, 321, 385, 449, 513, 577, 641, 705, 769, 833, 897, 961 }
{ 2, 66, 130, 194, 258, 322, 386, 450, 514, 578, 642, 706, 770, 834, 898, 962 }
...

Note that for a codec like Delta, instead of taking the delta from a single starting element, we must start with a 1024-bits worth of base values. So 32 * u32s.

Design of FastLanez

FastLanez leverages Zig's SIMD abstraction to create a virtual 1024-bit word: @Vector(1024 / @bitSizeOf(T), T).

This allows us to implement codecs that are astonishingly close to the psuedo-code presented by the paper. Here is Listing 2 (unpacking 3-bit integers into 8-bit integers) ported to FastLanez with line-breaks adjusted to match the original:

comptime var mask: [W + 1]E = undefined;
inline for (0..W + 1) |i| {
    mask[i] = (1 << i) - 1;
}

var r0: FL.MM1024 = undefined;
var r1: FL.MM1024 = undefined;

r0 = FL.load(in, 0);
r1 = FL.and_rshift(r0, 0, mask[3]); FL.store(out, 0, r1);
r1 = FL.and_rshift(r0, 3, mask[3]); FL.store(out, 1, r1);
r1 = FL.and_rshift(r0, 6, mask[2]);
r0 = FL.load(in, 1); FL.store(out, 2, FL.or_(r1, FL.and_lshift(r0, 2, mask[1])));
r1 = FL.and_rshift(r0, 1, mask[3]); FL.store(out, 3, r1);
r1 = FL.and_rshift(r0, 4, mask[3]); FL.store(out, 4, r1);
r1 = FL.and_rshift(r0, 7, mask[1]);
r0 = FL.load(in, 2); FL.store(out, 5, FL.or_(r1, FL.and_lshift(r0, 1, mask[2])));
r1 = FL.and_rshift(r0, 2, mask[3]); FL.store(out, 6, r1);
r1 = FL.and_rshift(r0, 5, mask[3]); FL.store(out, 7, r1);

Zig's comptime feature allows us to wrap up this logic and generate all kernels at compile-time without any runtime performance overhead:

const FL = FastLanez(u8);

pub fn unpack(comptime W: comptime_int, in: *const FL.PackedBytes(W), out: *FL.Vector) void {
    comptime var unpacker = FL.bitunpacker(W);
    var tmp: FL.MM1024 = undefined;
    inline for (0..FL.T) |i| {
        const next, tmp = unpacker.unpack(in, tmp);
        FL.store(out, i, next);
    }
}

Loop Ordering

There is a key difference to the implementation of this library vs FastLanes: loop ordering.

  • FastLanes: SIMD word, tile, row.
  • FastLanez: tile, row, SIMD word. Where the SIMD word loop is internal to the Zig @Vector.

We can see the difference more clearly with some psuedo-code:

const a, const b = FL.load(input, 0), FL.load(input, 1);
FL.store(output, 0, FL.add(a, b));

Unoptimized FastLanes assembly would look something like this:

LDR
ADD
STR
LDR
ADD
STR
...

Whereas unoptimized FastLanez assembly would look like this:

LDR
LDR
...
ADD
ADD
...
STR
STR
...

Given there is a limited number of SIMD registers in a CPU, one would expect the FastLanes code to perform better. In fact, our benchmarking suggests that option 2 has a slight edge. Although I don't suspect this will hold true for more complex compression kernels and may become an issue in the future requiring us to invert the loop ordering of this library.

Another possible advantage to the FastLanes loop ordering is that we can avoid unrolling the outer SIMD word loop, resulting in potentially much smaller code size for minimal impact on performance.

C Library

Running zig build lib will generate a static C library in zig-out/lib and a header file in zig-out/include. The header file requires zig.h which is located in the lib_dir output by running zig env.

This process should improve as ziglang/zig#13528 is resolved.

Installing Zig

Running ./zigup will download and install the zig version specified in the .zig-version file. We recommend adding $HOME/.zig/zig-latest to your PATH.

Python Library

TODO: this library will be made available as a Python library using Ziggy Pydust.

Benchmarks

Benchmarks can be run with zig build bench -Doptimize=ReleaseSafe

As with all benchmarks, take the results with a pinch of salt.

I found the performance of benchmarks varies greatly depending on whether the inputs and outputs are stack allocated or heap allocated. I was surprised to find that often heap allocation was significantly faster than stack allocation. If anyone happens to know why, please do let me know!

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A Zig implementation of the paper Decoding >100 Billion Integers per Second with Scalar Code.

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