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Add convenience methods for writing values to the Console #1

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Jul 23, 2020
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1 change: 0 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -45,7 +45,6 @@ AnsiConsole.WriteLine("Hello World!");

AnsiConsole.Reset();
AnsiConsole.WriteLine("Good bye!");
AnsiConsole.WriteLine();
```

If you want to get a reference to the default `IAnsiConsole`,
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9 changes: 2 additions & 7 deletions src/Sample/Program.cs
Original file line number Diff line number Diff line change
@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using Spectre.Console;

namespace Sample
Expand All @@ -17,7 +12,7 @@ public static void Main(string[] args)
AnsiConsole.Style = Styles.Underline | Styles.Bold;
AnsiConsole.WriteLine("Hello World!");
AnsiConsole.Reset();
AnsiConsole.WriteLine($"Capabilities: {AnsiConsole.Capabilities}");
AnsiConsole.WriteLine("Capabilities: {0}", AnsiConsole.Capabilities);
AnsiConsole.WriteLine($"Width={AnsiConsole.Width}, Height={AnsiConsole.Height}");
AnsiConsole.WriteLine("Good bye!");
AnsiConsole.WriteLine();
Expand All @@ -41,7 +36,7 @@ public static void Main(string[] args)
console.WriteLine("Hello World!");
console.ResetColors();
console.ResetStyle();
console.WriteLine($"Capabilities: {console.Capabilities}");
console.WriteLine("Capabilities: {0}", AnsiConsole.Capabilities);
console.WriteLine($"Width={AnsiConsole.Width}, Height={AnsiConsole.Height}");
console.WriteLine("Good bye!");
console.WriteLine();
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4 changes: 2 additions & 2 deletions src/Spectre.Console.Tests/AnsiConsoleFixture.cs
Original file line number Diff line number Diff line change
Expand Up @@ -11,13 +11,13 @@ public sealed class AnsiConsoleFixture : IDisposable

public string Output => _writer.ToString();

public AnsiConsoleFixture(ColorSystem system)
public AnsiConsoleFixture(ColorSystem system, AnsiSupport ansi = AnsiSupport.Yes)
{
_writer = new StringWriter();

Console = AnsiConsole.Create(new AnsiConsoleSettings
{
Ansi = AnsiSupport.Yes,
Ansi = ansi,
ColorSystem = (ColorSystemSupport)system,
Out = _writer,
});
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