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This repository has been archived by the owner on Aug 29, 2024. It is now read-only.
The UnrealGDK requires schema to interoperate between the Unreal networking stack and the SpatialOS networking stack. Schema is generated by referencing Unreal's reflected data within the editor. If there are replicated properties within UObjects that get stripped out at runtime (ie. via the WITH_EDITORONLY_DATA macro), then the generated schema won't match the Object's layout at runtime, and instability will occur.
Workaround
Don't add replicated data within preprocessor macros that may be compiled out at runtime.
Tracking issue
UNR-917
The text was updated successfully, but these errors were encountered:
Description
The UnrealGDK requires schema to interoperate between the Unreal networking stack and the SpatialOS networking stack. Schema is generated by referencing Unreal's reflected data within the editor. If there are replicated properties within UObjects that get stripped out at runtime (ie. via the WITH_EDITORONLY_DATA macro), then the generated schema won't match the Object's layout at runtime, and instability will occur.
Workaround
Don't add replicated data within preprocessor macros that may be compiled out at runtime.
Tracking issue
UNR-917
The text was updated successfully, but these errors were encountered: