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Add new markdown extensions and packages to mkdocs.yml and CI workflow
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<i>Social Agent Examples:</i> | ||
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| Examples | Social agent | Socially intelligent agent | | ||
| -------- | ------- | ------- | | ||
| Agent outputing only yes or no | ✔, if the yes or no is somewhat meaningful | ✔, if the yes or no is interpretable by a certain group of people. But the communication bandwidth is quite limited, so its social intelligence level could be low. | | ||
| Agent outputting only yes | ❌, the agent could not perceive environment and act accordingly | ❌ | | ||
| [StarCraft](https://www.nature.com/articles/s41586-019-1724-z) Agents | ✔, they interact |❌, humans cannot understand their internal signals | | ||
| Agents speak an artificial code language that only few people understand | ✔, they interact | ✔, they interact and communicate in a human-interpretable way | | ||
| [Trisolarans](https://aliens.fandom.com/wiki/Trisolaran) | ✔, they interact | ❌, their way of interaction is different from how humans communicate. They are essentially mind readers, and they don't need theory of mind | | ||
| A newspaper, or a bot that only responds you with today's weather in Pittsburgh | ❌, it doesn't interact | ❌ | | ||
| A [Webareana](https://webarena.dev/) agent | ❌, it only interacts with the browser environment | ❌ | | ||
| A tree | ❌, it doesn't interact | ❌ | | ||
| A lightbulb with motion sensor that turns on when you walk by | ? | ? | | ||
| Self-driving cars on the real road | ✔, they interact |?| |
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# Table of Papers |
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# Taxonomy | ||
## 1 Social interaction types | ||
*The objectives of different agents* | ||
### 1.1 Pure collaboration | ||
*The objectives are shared among agents* | ||
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### 1.2 Pure Competition | ||
*The objectives are zero-sum* | ||
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### 1.3 Mixed Objectives | ||
*Agents’ have different goals, but they are not zero-sum* | ||
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### 1.4 Implicit Objectives | ||
*Goals are not expressed explicitly* | ||
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## 2 Number of agents | ||
### 2.1 Two agents | ||
### 2.2 More than three agents | ||
### 2.3 Multiple teams of agents | ||
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## 3 Social interaction environments | ||
### 3.1 Closed simulation | ||
*A fixed hand-crafted world* | ||
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### 3.2 Open simulation | ||
*Procedurally expanded or naturally large env* | ||
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### 3.3 Real physical world | ||
* Indoor scenes | ||
* Outdoor scenes | ||
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## 4 Communication protocol | ||
### 4.1 Non-human-like (?) communication | ||
*Centralized control instead of modeling each agent on their own* | ||
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### 4.2 Text Communication | ||
### 4.3 Speech Communication | ||
### 4.4 Non-verbal communication | ||
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## 5 Modeling Techniques | ||
### 5.1 Prompting | ||
### 5.2 In-context learning | ||
### 5.3 Fine-tuning | ||
### 5.4 Reinforcement learning | ||
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## 6 Human involvement | ||
### 6.1 No human involvement | ||
### 6.2 Simulated humans | ||
### 6.3 Human-in-loop | ||
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## 7 Evaluation Protocol | ||
### 7.1 Rule-based evaluation | ||
### 7.2 Human evaluation | ||
### 7.3 Model-based evaluation | ||
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## 8 Smaller categories | ||
### 8.1 Non-turn-based social interaction |
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