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doc update
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Sandro committed May 4, 2019
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7 changes: 6 additions & 1 deletion README.md
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Expand Up @@ -33,6 +33,11 @@ Inspired from the game [Toorums Quest](http://petenpaja.blogspot.fi/2013/11/toor
AVR [interrupt dejitter](https://github.com/cnlohr/avrcraft/tree/master/terminal) from [Charles CNLOHR](https://github.com/cnlohr).
Thanks to Roberto Melzi [RobCai](https://www.youtube.com/channel/UCgQK0QAMUV5L4OT6y7HsryQ) for developing the first game that uses this library: [Arduino Bomber](https://www.youtube.com/watch?v=dtfNhh6GZ-s).

Check out my others Arduino libraries:

- [ESPVGAX](https://github.com/smaffer/espvgax) a VGA library for ESP8266 that support 512x480px 1bpp framebuffer
- [VGAXUA](https://github.com/smaffer/vgaxua) a VGAX variant that support 192x80px 1bpp or 200x240px 1bpp on Arduino MEGA!

## Video

The library implement a 120x60px framebuffer where each pixel is stored as 2 bits (4 colors). On Arduino MEGA resolution can be increased to 120x240px.
Expand All @@ -47,7 +52,7 @@ On Arduino MEGA (ATMega2560) framebuffer can be extended to 120x90px with square
//uncomment ATMEGA2560_HIGHRES to use 120x90px squared pixels
//#define ATMEGA2560_HIGHRES

//uncomment ATMEGA2560_HIGHRES to use 120x240px rectangular pixels
//uncomment ATMEGA2560_MAXRES to use 120x240px rectangular pixels
//#define ATMEGA2560_MAXRES

## Audio
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2 changes: 1 addition & 1 deletion VGAX.h
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Expand Up @@ -31,7 +31,7 @@ HERE you can find some inline documentation about the VGAX library class
//uncomment ATMEGA2560_HIGHRES to use 120x90px squared pixels
//#define ATMEGA2560_HIGHRES

//uncomment ATMEGA2560_HIGHRES to use 120x240px rectangular pixels
//uncomment ATMEGA2560_MAXRES to use 120x240px rectangular pixels
#define ATMEGA2560_MAXRES

#if defined(ATMEGA2560_MAXRES)
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