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Mark Action Replay as read-only
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slinga-homebrew authored Jun 7, 2021
1 parent dad97e2 commit 3f7621a
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Showing 3 changed files with 4 additions and 2 deletions.
2 changes: 1 addition & 1 deletion main.c
Original file line number Diff line number Diff line change
Expand Up @@ -369,7 +369,7 @@ unsigned int initMenuOptions(int newState)

if(g_Game.deviceActionReplayBackup == true)
{
g_Game.menuOptions[numMenuOptions].optionText = "Action Replay (DANGER: Beta)";
g_Game.menuOptions[numMenuOptions].optionText = "Action Replay (Read-Only)";
g_Game.menuOptions[numMenuOptions].option = MAIN_OPTION_ACTION_REPLAY;
numMenuOptions++;
}
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2 changes: 1 addition & 1 deletion main.h
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Expand Up @@ -31,7 +31,7 @@
#include "bup_header.h"

// program version, keep this length to avoid having to resize strings
#define VERSION "3.6.9"
#define VERSION "3.6.10"

// program states
#define STATE_UNINITIALIZED 0
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2 changes: 2 additions & 0 deletions util.h
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Expand Up @@ -10,6 +10,8 @@

#define JO_PRINTF_BUF_SIZE (64)

#define UNUSED_ARG(x) (void)(x)

// taken from Jo Engine core.h
// used to display an error message to the user
extern char __sgc_last_error[JO_PRINTF_BUF_SIZE];
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