A complete overlay for Monster Hunter: World on PC with Iceborne support. Originally distributed on Nexus Mods. Features include:
- Monster widget - name, health, parts, status effect buildup, and crown.
- Team widget - name and damage meters.
- Player widget - buff, debuff, and equipment/mantle timers.
- Open source - freely learn from and contribute to the project.
- Skinnable - create and distribute your own rich styles and animations with XAML.
- Easy localization - create and distribute your own translations for our international friends.
- .NET Framework runtime (4.6.1 is required 4.8 is recommended).
- Monster Hunter: World running in borderless window or windowed mode.
- Download the latest release from here (Assets > SmartHunter.zip).
- Extract the contents of the zip.
- Right-click SmartHunter.exe > Properties > check Unblock > click OK.
- Launch
SmartHunter.exe
. - Hold
LeftAlt
to view widget locations. - Click and drag widgets to move them.
- Use the mouse wheel scroll over widgets to rescale them.
- Other modifiers:
- Press and hold
F1
to hide all widgets. - Press
RightCtrl
to toggle widget visibility.
- Press and hold
- SmartHunter automatically checks the latest release, and if a new version is released it will auto download, extract, and clean up the old files.
- To disable this feature set
AutomaticallyCheckAndDownloadUpdates
tofalse
inConfig.json
. - You can always grab the latest version from the releases page.
- To better support auto updates, the .json data files are recreated by default.
- To change/use custom data files set
UseCustomData
totrue
inConfig.json
. - Note: Memory.json is not
- Create a copy of
en-US.json
and rename it for the locale you are translating to. - Translate the strings in the second part of each key value pair. Do not change the keys.
- Ensure the new file is in the SmartHunter folder.
- Open
Config.json
and pointLocalizationFileName
to the new file.
- Create a copy of
Default.xaml
and rename it appropriately. - Make changes to the new file.
- Ensure the new file is in the SmartHunter folder.
- Open
Config.json
and pointSkinFileName
to the new file.
Can I configure what is visible?
Yes - see Config.json
documentation here.
Why don't monster parts and status effects update properly in multiplayer sessions? This data only updates properly for the quest host. This is just the way the game works and it can't be worked around.
Where is the config file?
Config.json
is generated when SmartHunter is first launched.