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This is to allow for changing package sources between local and nuget for easier development
Factor out stuff to base class. Also take the opportunity to add ManagedAssetBundle, which is like ManagedAsset\<IABR\> but you don't need to know the ad9s key for the bundle ahead of time.
I would like the following tests: * Test with assets from architect and/or PG, named "multi asset test" * Test for a single asset loaded as a child game object
Still broken but I want to checkpoint the existing code
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Note - testing this build against an old build of architect seems to work |
(As we're loading it manually)
This was referenced Mar 18, 2026
This was referenced Mar 30, 2026
This was referenced Apr 6, 2026
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This pull request provides proper support for situations where multiple game objects in the bundle have the same name - it is now possible for users to request children of different same-named assets, and for users to request same-named assets and select which one to spawn at runtime.
Additionally this PR adds a number of other features because I inflated its scope, oops
For github: