4× faster RGB/A to palette conversion #148
Merged
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Manipulation of palette as separate vec of RGB bytes and tRNS to match was cumbersome. I've changed the internal representation of palette to a vec RGBA colors. Actual chunks are auto-generated on file write.
Fixed-size 4-byte RGBA pixels are much cheaper to use than 128-bit fat pointers of variable-length slices.
With colors being structs I was able to replace duplicate RGB and RGBA reduction functions with one function using generics.
The end result is that RGBA to palette reduction is 4-4.5 times faster.