A music sequencer for classic video game
This is not use MIDI device.
This original library was created by Studio Pixel from 1999, and was used in 'Cave Story'.
For the 'STARGAZER' development, I inherited this library from Studio Pixel in 2003.
However, due to a change in my private life, it became inactive for a long time. On the other hand, the world expansion of 'Cave Story' has increased the number of people requesting Organya.
首謀です。
1999年に開発室Pixelにて制作、後に「洞窟物語」にて使用されたオルガーニャ音源の作曲ソフトです。
基本的には開発室内で使うツールなので、あまり一般的とは言えませんが、まれに「なぜかショボイ音が好き」と言う人がいて、更に「その音で作曲したい」というのならこのツールはウッテツケです☆
ご存知「洞窟物語」の世界展開により、その音源であるオルガーニャへの要望が増えた一方で、長期にわたり手つかずとなってしまったソースコードをいい加減何とかしろという声も同様に世界からチラホラと舞い込んできたのでリポジトリを公開することとしました。
- 8 Melody Tracks + 8 Drum Trucks (Each track can play one sound)
- Melody track can be selected from 100 waveforms.
- Drum track can be selected from 42 sounds.
- Melody track can adjust the frequency to make the chorus effect.
- You can loop music indefinitely in a measure.
- Export to standard MIDI file (GM format).
- Windows 2000, XP, Vista, 7, 8, 8.1, 10, maybe more...
- DirectX 8, 9, 10, 11, maybe more...
- Microsoft Visual C++ 6.0 Runtime Components
- Microsoft Visual Studio 6.0
I know Visual studio 6.0 is no longer supported. There is no general sale.
I use that development software purchased 20 years ago in a virtual machine.
If you only use Organya you need only Org211.exe .
Execute Org211.exe
file.
This project was developed in Japanese. The help file is also written in Japanese as well.
I think that it is important to translate English (also Multilingual), not to mention bug fixes.
Or migrate this library to the latest .NET.
Rxo Inverse (首謀)
Studio Pixel (開発室Pixel)
BSD