Add CoopVec load/store pointer overloads#6822
Merged
fairywreath merged 10 commits intoshader-slang:masterfrom May 23, 2025
Merged
Add CoopVec load/store pointer overloads#6822fairywreath merged 10 commits intoshader-slang:masterfrom
fairywreath merged 10 commits intoshader-slang:masterfrom
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csyonghe
reviewed
Apr 15, 2025
| int32_t* ptr; | ||
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| //TEST_INPUT:ubuffer(data=[1 2 3 4 5 6 7 8], stride=4),name=buf |
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ptr isn't initialized with anything that is actually valid to read/write to.
TEST_INPUT allows you to assign a ubuffer to a pointer value, can you try that instead and turn this into an executable test?
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e.g.
//TEST_INPUT: set pObj = ubuffer(data=[2 0 0 0], stride=4);
uniform Obj* pObj;
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Thanks - is it possible to have these as output?
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Should be? I haven’t tried that yet…
csyonghe
approved these changes
May 23, 2025
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I think we also need overloads of coopMatMulAdd and friends that takes pointers for the matrix instead of a ByteAddressBuffer + offset. |
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Adds CoopVec load/store function overloads to accept
Ptrtypes. SPIRV accepts the pointers as pointers to an array of scalars/vectors. Hence the user's pointer-to-scalar must be translated to a pointer-to-array, more specifically a runtime/unsized array, where astridedecoration is required.