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Deferred Lighting (Metal)

Lit Cube

For a better explanation and implementation of this concept please see my new repo and corresponding tutorial.

Example implementation of a deferred lighting rendering technique in Swift using Apple's Metal API. Hacked together from Apple's "Adopting Metal I: A practical approach to your first Metal app" found here (Copyright (C) 2016 Apple Inc. All rights reserved.)

Please let me know if you find any issues!

Requirements

Build

Xcode 8.0 or later; OS X 10.12 SDK or later

Runtime

OS X 10.12 or later

Device Feature Set

OSX_GPUFamily1_v1 or later

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Deferred Lighting in Swift using the Metal API

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