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Limit strcpy_s
call to Windows platform
#64
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douglaslassance
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… sources to work with UE5, updated ImGui and ImPlot. Also changed readme.md to reflect this fork's state.
…mGui's internal headers (with required supporting headers) to be public facing so devs have access to ImGui vec math and other luxuries to make their own widgets under the ImGui namespace
…input even though old input API works and is somewhat functional I'd rather be inline with latest standards. Also added all known keys to proxy for passing to ImGui for IsKeyDown/IsKeyPressed/IsKeyReleased routines. Code's a ugly and architecture not exactly perfect but works for the most part, will revisit when I get some time.
…dated it to reflect new change from OP
…date Replace deprecated references to FStringClassReference
Unreal has for this purpose FPlatformString::Strcpy which is typedef'd to their own per-platform implementation. Used it myself and found no problems so far. |
https://github.com/IDI-Systems/UnrealImGui replaces all instances of |
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Commit b346fa8 breaks macOS (an likely Linux) compatibility with the use of
strcpy_s
inSource/ImGui/Private/ImGuiContextManager.cpp
on line 275.My proposed merge request simply disables this code on non-Windows platforms. That said, we can probably support the added functionality on Linux and macOS by following this Stack Overflow answer.