An object-oriented Python 2.7+ library for accessing the Steam Web API.
It's a Python library for accessing Steam's Web API, which separates the JSON, HTTP requests, authentication and other web junk from your Python code. Your code will still ask the Steam Web API for bits and bobs of user profiles, games, etc., but invisibly, lazily, and in a cached manner.
It's super-easy to use, straightforward and designed for continuous use. Finally, an easy way to interface with Steam!
With some abstraction, Pythonic classes and magic tricks. Essentially, I use requests for the actual communication, a few converter classes for parsing the output and making it a proper object, and some well-timed caching to make sure lazy-initialization doesn't get you down.
Like so!
>>> import steamapi
>>> steamapi.core.APIConnection(api_key="ABCDEFGHIJKLMNOPQRSTUVWXYZ")
>>> steamapi.user.SteamUser(12345678901234567890)
<SteamUser "Johnny" (12345678901234567890)>
>>> me = _
>>> me.level
15
>>> me.friends
[<SteamUser "Ryan" (9876543210987654321)>, <SteamUser "Tyler" (1234876598762345)>, ...]
Or maybe even like this!
...
>>> me.recently_played
[<SteamApp "Dishonored" (205100)>, <SteamApp "Saints Row: The Third" (55230)>, ...]
But wait, there's more!
...
>>> me.games
[<SteamApp "Counter-Strike: Source" (240)>, <SteamApp "Team Fortress Classic" (20)>, <SteamApp "Half-Life: Opposing Force" (50)>, ...]
And yes, that would be your entire games library.
The library was made for both easy use and easy prototyping. It supports auto-completion in IPython and other standards-abiding interpreters, even with dynamic objects (APIResponse). I mean, what good is an API if you constantly have to have the documentation, a browser and a web debugger open to figure it out?
Note that you need an API key for most commands, but API keys can be obtained immediately, for free, from the Steam Web API developer page.
Don't be alarmed by its request for a domain; at this time of writing, the API also does not enforce which domain uses the key, so you can experiment freely.
Hell yeah! You can give the examples up above a shot and see for yourself, or you can just jump in and browse the API using an interpreter. I recommend IPython, it has some awesome auto-completion, search & code inspection.
Search the wiki. It's still far from done, but it should help you! You can also open a Python interpreter and play around with the library. It's suited for experimentation and prototyping, to help prevent these exact cases.
If you still can't find it, I probably didn't implement it yet. This is still a work in progress. Don't worry though, I plan to have the entire public API mapped & available soon!
You can do one of two things:
- Fork the repository and make your changes. When you're done, send me a pull request and I'll look at it.
- Open a ticket and tell me about it. My aim is to create the best API library in terms of comfort, flexibility and capabilities, and I can't do that alone. I'd love to hear about your ideas.
No, and it's also not endorsed in any way by Valve Corporation. (obligatory legal notice) I couldn't find a fitting name at this point for it, so I just skipped it for now.
No, not yet. :( I try to make sure I don't break anything when I make changes, but every now and then I might refactor it a bit. Right now, it's in a shaky beta phase. (Why "shaky"? Because it's stable in terms of actual code, so "unstable" would be wrong.)