Always aim to compute the full (ad-hoc) mesh #6352
Merged
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This PR removes the hard mesh chunk limit and instead introduces a soft throttle mechanism to avoid putting full load for the mesh generation for a single segment (e.g., a huge segment could take forever to load and should not cause a tremendous load on client + backend).
URL of deployed dev instance (used for testing):
Steps to test:
sleep
statement to ensure that it was triggeredIssues:
(Please delete unneeded items, merge only when none are left open)