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Naming Conventions
x87 edited this page Apr 26, 2021
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11 revisions
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self
is the parameter (normally the first one, but in exceptional cases can be out of order), usually a variable, that is the handle of the class entity (e.g. a char, car or player handle) -
state
is a boolean argument in a command that enables or disables something, the alternative term isflag
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handle
is the last parameter in the constructor commands that stores the result -
If the command has a parameter that is a handle of another class (
Car
/Char
/Blip
/Pickup
, etc) and there are no other handle parameters, we call this parameterhandle: <className>
- If the command has multiple parameters that are handles we call them after the class name:
XXXX.GrabEntityOnRopeForObject(self:Object, car: Car, char: Char, object: Object) // 0798