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deploy: 3b3104e
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MiranDMC committed Nov 18, 2024
1 parent bd66a5c commit ba501dc
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2 changes: 1 addition & 1 deletion assets/gta3/snippets.json
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Expand Up @@ -166,7 +166,7 @@
"0256": "if\n is_player_playing $player1\nthen\n print_string_now {text} \"Not wasted or busted\" {time} 1000\nend",
"029B": "int modelId = 910\nrequest_model {modelId} modelId\nload_all_models_now\nint obj = create_object_no_offset {modelId} modelId {pos} 2490.0 -1666.0 14.0\nmark_model_as_no_longer_needed {modelId} modelId",
"0321": "float x,y,z, radius=15.0\nint Char\nwhile true\n wait 2000\n get_active_camera_coordinates store_to x y z\n if get_random_char_in_sphere_no_save_recursive x y z radius findNext True skipDead True store_to handle Char\n then explode_char_head Char\n end\nend",
"038B": "while true\n wait 0\n get_area_visible store_to interiorId\n if and\n is_key_pressed Key_F10\n interiorId == Outside\n then\n while is_key_pressed Key_F10\n wait 0\n end\n request_model #HUSTLER\n load_all_models_now\n repeat \n wait 0\n until has_model_loaded #HUSTLER\n get_active_camera_coordinates store_to x y z\n get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading\n clear_area nodeX nodeY nodeZ 3.0 False\n create_car #HUSTLER nodeX nodeY nodeZ store_to Car\n set_car_heading Car heading\n mark_car_as_no_longer_needed Car\n mark_model_as_no_longer_needed #HUSTLER\n end\nend",
"038B": "int skin = 40\nrequest_model skin\nload_all_models_now\n\nint woman = create_char {type} PedType.CivFemale {model} skin {xyz} 2479.0 -1660.0 13.0\n\nmark_model_as_no_longer_needed skin",
"0395": "while true\n wait 0\n get_area_visible store_to interiorId\n if and\n is_key_pressed Key_F10\n interiorId == Outside\n then\n while is_key_pressed Key_F10\n wait 0\n end\n request_model #HUSTLER\n load_all_models_now\n repeat \n wait 0\n until has_model_loaded #HUSTLER\n get_active_camera_coordinates store_to x y z\n get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading\n clear_area nodeX nodeY nodeZ 3.0 False\n create_car #HUSTLER nodeX nodeY nodeZ store_to Car\n set_car_heading Car heading\n mark_car_as_no_longer_needed Car\n mark_model_as_no_longer_needed #HUSTLER\n end\nend",
"03A1": "while true\n wait 0\n\n float x, y, z\n x, y, z = get_char_coordinates $scplayer\n\n draw_sphere {pos} x y z {diameter} 1.0\nend",
"03C0": "Car myCar = store_car_char_is_in_no_save $scplayer",
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2 changes: 1 addition & 1 deletion assets/sa/snippets.json
Original file line number Diff line number Diff line change
Expand Up @@ -229,7 +229,7 @@
"0256": "if\n is_player_playing $player1\nthen\n print_string_now {text} \"Not wasted or busted\" {time} 1000\nend",
"029B": "int modelId = 910\nrequest_model {modelId} modelId\nload_all_models_now\nint obj = create_object_no_offset {modelId} modelId {pos} 2490.0 -1666.0 14.0\nmark_model_as_no_longer_needed {modelId} modelId",
"0321": "float x,y,z, radius=15.0\nint Char\nwhile true\n wait 2000\n get_active_camera_coordinates store_to x y z\n if get_random_char_in_sphere_no_save_recursive x y z radius findNext True skipDead True store_to handle Char\n then explode_char_head Char\n end\nend",
"038B": "while true\n wait 0\n get_area_visible store_to interiorId\n if and\n is_key_pressed Key_F10\n interiorId == Outside\n then\n while is_key_pressed Key_F10\n wait 0\n end\n request_model #HUSTLER\n load_all_models_now\n repeat \n wait 0\n until has_model_loaded #HUSTLER\n get_active_camera_coordinates store_to x y z\n get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading\n clear_area nodeX nodeY nodeZ 3.0 False\n create_car #HUSTLER nodeX nodeY nodeZ store_to Car\n set_car_heading Car heading\n mark_car_as_no_longer_needed Car\n mark_model_as_no_longer_needed #HUSTLER\n end\nend",
"038B": "int skin = 40\nrequest_model skin\nload_all_models_now\n\nint woman = create_char {type} PedType.CivFemale {model} skin {xyz} 2479.0 -1660.0 13.0\n\nmark_model_as_no_longer_needed skin",
"0395": "while true\n wait 0\n get_area_visible store_to interiorId\n if and\n is_key_pressed Key_F10\n interiorId == Outside\n then\n while is_key_pressed Key_F10\n wait 0\n end\n request_model #HUSTLER\n load_all_models_now\n repeat \n wait 0\n until has_model_loaded #HUSTLER\n get_active_camera_coordinates store_to x y z\n get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading\n clear_area nodeX nodeY nodeZ 3.0 False\n create_car #HUSTLER nodeX nodeY nodeZ store_to Car\n set_car_heading Car heading\n mark_car_as_no_longer_needed Car\n mark_model_as_no_longer_needed #HUSTLER\n end\nend",
"03A1": "while true\n wait 0\n\n float x, y, z\n x, y, z = get_char_coordinates $scplayer\n\n draw_sphere {pos} x y z {diameter} 1.0\nend",
"03C0": "Car myCar = store_car_char_is_in_no_save $scplayer",
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2 changes: 1 addition & 1 deletion assets/vc/snippets.json
Original file line number Diff line number Diff line change
Expand Up @@ -162,7 +162,7 @@
"0256": "if\n is_player_playing $player1\nthen\n print_string_now {text} \"Not wasted or busted\" {time} 1000\nend",
"029B": "int modelId = 910\nrequest_model {modelId} modelId\nload_all_models_now\nint obj = create_object_no_offset {modelId} modelId {pos} 2490.0 -1666.0 14.0\nmark_model_as_no_longer_needed {modelId} modelId",
"0321": "float x,y,z, radius=15.0\nint Char\nwhile true\n wait 2000\n get_active_camera_coordinates store_to x y z\n if get_random_char_in_sphere_no_save_recursive x y z radius findNext True skipDead True store_to handle Char\n then explode_char_head Char\n end\nend",
"038B": "while true\n wait 0\n get_area_visible store_to interiorId\n if and\n is_key_pressed Key_F10\n interiorId == Outside\n then\n while is_key_pressed Key_F10\n wait 0\n end\n request_model #HUSTLER\n load_all_models_now\n repeat \n wait 0\n until has_model_loaded #HUSTLER\n get_active_camera_coordinates store_to x y z\n get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading\n clear_area nodeX nodeY nodeZ 3.0 False\n create_car #HUSTLER nodeX nodeY nodeZ store_to Car\n set_car_heading Car heading\n mark_car_as_no_longer_needed Car\n mark_model_as_no_longer_needed #HUSTLER\n end\nend",
"038B": "int skin = 40\nrequest_model skin\nload_all_models_now\n\nint woman = create_char {type} PedType.CivFemale {model} skin {xyz} 2479.0 -1660.0 13.0\n\nmark_model_as_no_longer_needed skin",
"0395": "while true\n wait 0\n get_area_visible store_to interiorId\n if and\n is_key_pressed Key_F10\n interiorId == Outside\n then\n while is_key_pressed Key_F10\n wait 0\n end\n request_model #HUSTLER\n load_all_models_now\n repeat \n wait 0\n until has_model_loaded #HUSTLER\n get_active_camera_coordinates store_to x y z\n get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading\n clear_area nodeX nodeY nodeZ 3.0 False\n create_car #HUSTLER nodeX nodeY nodeZ store_to Car\n set_car_heading Car heading\n mark_car_as_no_longer_needed Car\n mark_model_as_no_longer_needed #HUSTLER\n end\nend",
"03A1": "while true\n wait 0\n\n float x, y, z\n x, y, z = get_char_coordinates $scplayer\n\n draw_sphere {pos} x y z {diameter} 1.0\nend",
"03C0": "Car myCar = store_car_char_is_in_no_save $scplayer",
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2 changes: 1 addition & 1 deletion ngsw.json
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@@ -1,6 +1,6 @@
{
"configVersion": 1,
"timestamp": 1731210790257,
"timestamp": 1731949132108,
"index": "/index.html",
"assetGroups": [
{
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