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* This command will send SampRpc.DialogResponse to the Server as well. | ||
* Can be used as a condition which evaluates as true if the dialog is opened before being closed by this command. | ||
* Most servers commonly interprets: | ||
* buttonid = 0 as cancel/no/reject | ||
* buttonid = 1 as submit/yes/accept |
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* Our client will force disconnect to the currently connected server. | ||
* You can use domain name instead of ip address |
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Can be used as a condition which evaluates as true if the 3D text existed before being destroyed |
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Can be used as a condition that returns false if the provided filename and animname has no corresponding animid |
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Can be used as a condition which evaluates as true if animid is valid |
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Can be used as a condition which evaluates as true if a dialog is opened and has an edit style attribute |
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Can be used as a condition which evaluates as true if a dialog is opened and has a list style attribute |
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The server ip written to the string buffer is always in ip address format (not in domain name format) |
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Can be used as a condition that evaluates as false if no dialog has been opened since the start of the game |
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Can be used as a condition which evaluates as false if, the dialog does not have a list style attribute, or no dialog has been opened since the start of the game |
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Can be used as a condition which evaluates as true if a dialog is opened with valid itemid |
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Can be used as a condition which evaluates as true if the object is streamed |
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Can be used as a condition which evaluates as true it's from the SAMP Object Pool |
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When used as a logical condition, this command is evaluated as true if parameters were provided after the command keyword |
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Can be used as a condition which evaluates as true if the pickup is streamed |
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Can be used as a condition which evaluates as true it's from the SAMP Pickup Pool |
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Can be used as a condition which evaluates as true if the player is streamed |
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Can be used as a condition that evaluates as false if no dialog has been opened since the start of the game |
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Can be used as a condition which evaluates as true if the dialog is opened, has a list style attribute, and has that itemid |
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* This command updates the server about the component damage flags of a specified car, but this does not mean that this car has the actual damage(Fake RPC). | ||
* Damage Flags are bitfields. Where for each bitfield, 0 = functional, 1 = damaged. |
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This opcode does not instruct our character to actually enter the car(Fake RPC). Execute Opcode 05CA or Opcode 05CB separately to do so |
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This opcode does not instruct our character to actually exit the car(Fake RPC). Execute Opcode 05CD/0633/05CF/09F6 separately to do so |
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* Unlike opcode 0AF6, this does opcode does not actually teleport our Player Character to Spawn(Fake RPC). | ||
* Fact: Our client naturally sends this RPC, 2 seconds before our player spawns automatically. |
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Can be used as a condition which evaluates as true if a dialog is opened and has an edit style attribute |