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CLEO5 introduced idea of stream types: | ||
* None - no volume or speed corrections are applied (like in CLEO4) | ||
* Sfx - automatically follows game's sfx volume and in-game speed changes | ||
* Music - automatically follows game's music volume, muted if current in-game speed is different than 1.0 | ||
* UserInterface - automatically follows game's sfx volume, unaffected by in-game speed | ||
CLEO5 introduced concept of stream types: | ||
* **None** - no automatic volume or speed corrections are applied (like in CLEO4) | ||
* **Sfx** - automatically corrected by global SFX volume settings and in-game speed changes | ||
* **Music** - automatically corrected by global music volume settings, muted if current in-game speed is not 1.0 | ||
* **UserInterface** - automatically corrected by global SFX volume settings, unaffected by in-game speed |