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* For more info about fontname and flags, read Font API's by Microsoft. | ||
* RenderFont objects created by this command allocates memory and needs to be manually destroyed by Opcode 0B6E if not used anymore to free it from memory. |
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Can be used as a condition which evaluates as false if the specified renderfont object is invalid or does not exist. |
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* Avoid using high cornercount values as this could lag the game. Keep the cornercount value to minimal | ||
* coordx, coordy, width, height are window screen values. | ||
* color must be in 0xAARRGGBB format where A = Alpha, R = Red, G = Green, B = Blue |
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* coordx, coordy, width, height are window screen values. | ||
* contrast must be in 0xAARRGGBB format where A = Alpha, R = Red, G = Green, B = Blue |
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* coordx and coordy must be in window screen coordinate system format | ||
* color must be in 0xAARRGGBB format where A = Alpha, R = Red, G = Green, B = Blue |
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* filepath accepts cleo5 relative path keywords like "cleo:\<filepath>" or "root:\<filepath>" | ||
* RenderTexture Objects created by this command requires manual cleanup when not used anymore. Use Opcode 0B72 to do so. | ||
* Can be used as a condition which evaluates as true if the texture has been loaded successfully. |
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* Can be used as a condition which evaluates as false if the specified RenderTexture Object is invalid or does not exist. |