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Migration from legacy edit modes to SBL modes

Seemann edited this page May 5, 2024 · 2 revisions
  • all params are in original order, where output variables go after input arguments (create_player 0 0 0 0 store_to $player1)
    • SB4 provides special syntax, where outputs in an assignment expression can be listed on the left-hand side, e.g. $player1 = create_player 0 0 0 0)
  • command name can be used as a keyword instead of opcode (shake_cam 100)
  • Actor is called Char
  • Marker is called Blip
  • Model class no longer exists, its methods can be found in static Streaming class
  • $PLAYER_CHAR replaced with $player1
  • $PLAYER_ACTOR replaced with $scplayer
  • angle is called heading
  • thread is called script
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