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Add o% param type
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x87 committed Aug 24, 2020
1 parent 5efab98 commit 12261a1
Showing 1 changed file with 10 additions and 9 deletions.
19 changes: 10 additions & 9 deletions sa/SASCM.INI
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,8 @@
; For more info, visit www.gtag.gtagaming.com/opcode-database
; d% = anything
; p% = label pointer
; o% = object models all types
; o% = objects
; m% = ped & car models
; g% = gxt reference
; x% = external script

Expand Down Expand Up @@ -149,13 +150,13 @@ DATE=6.14.2013
0097=1,make %1d% absolute_float
0098=1,%1d% = random_float_in_ranges_0.0_to_1.0
0099=1,%1d% = random_int_in_ranges_0_to_32767
009A=6,%6d% = create_actor_pedtype %1d% model %2o% at %3d% %4d% %5d%
009A=6,%6d% = create_actor_pedtype %1d% model %2m% at %3d% %4d% %5d%
009b=1,destroy_actor %1d%
00a0=4,store_actor %1d% position_to %2d% %3d% %4d%
00a1=4,put_actor %1d% at %2d% %3d% %4d%
00a3=6, actor %1d% sphere %6d% in_rectangle_cornerA %2d% %3d% cornerB %4d% %5d%
00a4=8, actor %1d% sphere %8d% in_cube_cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d%
00a5=5,%5d% = create_car %1o% at %2d% %3d% %4d%
00a5=5,%5d% = create_car %1m% at %2d% %3d% %4d%
00a6=1,destroy_car %1d%
00a7=4,car %1d% drive_to %2d% %3d% %4d%
00a8=1,set_car %1d% to_psycho_driver
Expand All @@ -180,7 +181,7 @@ DATE=6.14.2013
00d8=0,mission_cleanup
00D9=2,%2d% = actor %1d% car ; add to mission cleanup
00DB=2, actor %1d% in_car %2d%
00DD=2, actor %1d% driving_car_with_model %2o%
00DD=2, actor %1d% driving_car_with_model %2m%
00DF=1, actor %1d% driving
00E1=2, player %1d% pressed_key %2d%
00e2=3,get_player %1d% key %2d% state_to %3d%
Expand Down Expand Up @@ -219,9 +220,9 @@ DATE=6.14.2013
0118=1, actor %1d% dead
0119=1, car %1d% wrecked
0122=1, player %1d% pressing_horn
0129=4,%4d% = create_actor_pedtype %2d% model %3o% in_car %1d% driverseat
0137=2, car %1d% model == %2o%
014B=13,%13d% = init_car_generator %5o% color %6d% %7d% force_spawn %8d% alarm %9d% door_lock %10d% min_delay %11d% max_delay %12d% at %1d% %2d% %3d% angle %4d%
0129=4,%4d% = create_actor_pedtype %2d% model %3m% in_car %1d% driverseat
0137=2, car %1d% model == %2m%
014B=13,%13d% = init_car_generator %5m% color %6d% %7d% force_spawn %8d% alarm %9d% door_lock %10d% min_delay %11d% max_delay %12d% at %1d% %2d% %3d% angle %4d%
014C=2,set_parked_car_generator %1d% cars_to_generate_to %2d%
014E=2,start_timer_at %1d% count_in_direction %2h% ; global_variable
014f=1,stop_timer %1d%
Expand Down Expand Up @@ -301,7 +302,7 @@ DATE=6.14.2013
01c4=1,remove_references_to_object %1d% ; This object will now disappear when the player looks away
01C5=1,remove_actor_from_mission_cleanup_list %1d%
01c7=1,remove_object_from_mission_cleanup_list %1d%
01c8=5,%5d% = create_actor_pedtype %2d% model %3o% in_car %1d% passenger_seat %4d%
01c8=5,%5d% = create_actor_pedtype %2d% model %3m% in_car %1d% passenger_seat %4d%
01E3=4,show_text_1number_styled GXT %1g% number %2d% time %3d% style %4d%
01e4=4,show_text_1number_lowpriority GXT %1g% number %2d% time %3d% flag %4d%
01e5=4,show_text_1number_highpriority GXT %1g% number %2d% time %3d% flag %4d%
Expand Down Expand Up @@ -1197,7 +1198,7 @@ DATE=6.14.2013
073B=2,unknown_car %1d% flag %2h%
073C=2,car %1d% damage_componentB %2h%
073D=0,NOP
073E=6,get_car_in_sphere %1d% %2d% %3d% radius %4d% model %5o% handle_as %6d%
073E=6,get_car_in_sphere %1d% %2d% %3d% radius %4d% model %5m% handle_as %6d%
073F=8,get_actor_in_sphere %1d% %2d% %3d% radius %4d% with_pedtype_civilian %5h% gang %6h% criminal/prostitute %7h% handle_as %8d%
0740=0,NOP
0741=1, actor %1d% busted
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