A C/SDL Inverse Kinematics demo. You are going to need SDL2
if you want to compile the source file. The program creates a window for drawing and is interactive. Once the program starts you can click to add joints to the system. Pressing the key 'e'
toggles edit mode; when you are not on edit mode the mouse coordinates act as a target for the system to reach. You can clear the screen and create a new system by pressing the key 'c'
.
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A C/SDL Inverse Kinematics demo.
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