This is my repository for some simple text-based games I'm creating. Hopefully they will get better over time.
You can run the text game by going into your command prompt, and running the equivalent of:
$ python games/filename.py
My first attempt at a text game. It has been significantly refactored at this point, as the small narrative has been removed.
- Add difficulty levels.
- Add much needed complexity.
- Write tests.
Find words amid random junk characters and enter them into a command prompt to "hack into the mainframe".
- Fix countdown logic so program exits without user input.
- Make difficulty levels (randomize the casing of words, lower timer threshold, use longer passphrases).
- Write tests.
- Sometimes real words show up in the jargon. What can be done about this?
A text game tutorial by Al Sweigart, which I learned plenty from.
- Refactor this code (Make it DRYer, rename variables, etc.).
Retype the action prompts within the time limit to successfully defend your character/attack the enemy in medieval combat. This is a prototype for a combat system I'd like to incorporate into some browser-based games.
- Add difficulty levels -- Randomly generate a different enemy based on difficulty.
- Create enemies with different statistics and weapons.
- Write tests.