Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix CI for Rust v1.80 #3822

Merged
merged 1 commit into from
Jul 25, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion src/changelog/v0.20.md
Original file line number Diff line number Diff line change
Expand Up @@ -137,7 +137,7 @@

- On X11, non-resizable windows now have maximize explicitly disabled.
- On Windows, support paths longer than MAX_PATH (260 characters) in `WindowEvent::DroppedFile`
and `WindowEvent::HoveredFile`.
and `WindowEvent::HoveredFile`.
- On Mac, implement `DeviceEvent::Button`.
- Change `Event::Suspended(true / false)` to `Event::Suspended` and `Event::Resumed`.
- On X11, fix sanity check which checks that a monitor's reported width and height (in millimeters) are non-zero when calculating the DPI factor.
Expand Down
6 changes: 3 additions & 3 deletions src/changelog/v0.9.md
Original file line number Diff line number Diff line change
Expand Up @@ -3,20 +3,20 @@
- Added event `WindowEvent::HiDPIFactorChanged`.
- Added method `MonitorId::get_hidpi_factor`.
- Deprecated `get_inner_size_pixels` and `get_inner_size_points` methods of `Window` in favor of
`get_inner_size`.
`get_inner_size`.
- **Breaking:** `EventsLoop` is `!Send` and `!Sync` because of platform-dependant constraints,
but `Window`, `WindowId`, `DeviceId` and `MonitorId` guaranteed to be `Send`.
- `MonitorId::get_position` now returns `(i32, i32)` instead of `(u32, u32)`.
- Rewrite of the wayland backend to use wayland-client-0.11
- Support for dead keys on wayland for keyboard utf8 input
- Monitor enumeration on Windows is now implemented using `EnumDisplayMonitors` instead of
`EnumDisplayDevices`. This changes the value returned by `MonitorId::get_name()`.
`EnumDisplayDevices`. This changes the value returned by `MonitorId::get_name()`.
- On Windows added `MonitorIdExt::hmonitor` method
- Impl `Clone` for `EventsLoopProxy`
- `EventsLoop::get_primary_monitor()` on X11 will fallback to any available monitor if no primary is found
- Support for touch event on wayland
- `WindowEvent`s `MouseMoved`, `MouseEntered`, and `MouseLeft` have been renamed to
`CursorMoved`, `CursorEntered`, and `CursorLeft`.
`CursorMoved`, `CursorEntered`, and `CursorLeft`.
- New `DeviceEvent`s added, `MouseMotion` and `MouseWheel`.
- Send `CursorMoved` event after `CursorEntered` and `Focused` events.
- Add support for `ModifiersState`, `MouseMove`, `MouseInput`, `MouseMotion` for emscripten backend.
17 changes: 8 additions & 9 deletions src/event.rs
Original file line number Diff line number Diff line change
Expand Up @@ -539,11 +539,11 @@ pub struct KeyEvent {
/// ## Caveats
///
/// - Certain niche hardware will shuffle around physical key positions, e.g. a keyboard that
/// implements DVORAK in hardware (or firmware)
/// implements DVORAK in hardware (or firmware)
/// - Your application will likely have to handle keyboards which are missing keys that your
/// own keyboard has.
/// own keyboard has.
/// - Certain `KeyCode`s will move between a couple of different positions depending on what
/// layout the keyboard was manufactured to support.
/// layout the keyboard was manufactured to support.
///
/// **Because of these caveats, it is important that you provide users with a way to configure
/// most (if not all) keybinds in your application.**
Expand All @@ -565,17 +565,16 @@ pub struct KeyEvent {
///
/// This has two use cases:
/// - Allows querying whether the current input is a Dead key.
/// - Allows handling key-bindings on platforms which don't
/// support [`key_without_modifiers`].
/// - Allows handling key-bindings on platforms which don't support [`key_without_modifiers`].
///
/// If you use this field (or [`key_without_modifiers`] for that matter) for keyboard
/// shortcuts, **it is important that you provide users with a way to configure your
/// application's shortcuts so you don't render your application unusable for users with an
/// incompatible keyboard layout.**
///
/// ## Platform-specific
/// - **Web:** Dead keys might be reported as the real key instead
/// of `Dead` depending on the browser/OS.
/// - **Web:** Dead keys might be reported as the real key instead of `Dead` depending on the
/// browser/OS.
///
/// [`key_without_modifiers`]: crate::platform::modifier_supplement::KeyEventExtModifierSupplement::key_without_modifiers
pub logical_key: keyboard::Key,
Expand Down Expand Up @@ -857,8 +856,8 @@ pub struct Touch {
///
/// - Only available on **iOS** 9.0+, **Windows** 8+, **Web**, and **Android**.
/// - **Android**: This will never be [None]. If the device doesn't support pressure
/// sensitivity, force will either be 0.0 or 1.0. Also see the
/// [android documentation](https://developer.android.com/reference/android/view/MotionEvent#AXIS_PRESSURE).
/// sensitivity, force will either be 0.0 or 1.0. Also see the
/// [android documentation](https://developer.android.com/reference/android/view/MotionEvent#AXIS_PRESSURE).
pub force: Option<Force>,
/// Unique identifier of a finger.
pub id: u64,
Expand Down
26 changes: 13 additions & 13 deletions src/platform/pump_events.rs
Original file line number Diff line number Diff line change
Expand Up @@ -48,18 +48,18 @@ pub trait EventLoopExtPumpEvents {
/// - `RedrawRequested` events, used to schedule rendering.
///
/// macOS for example uses a `drawRect` callback to drive rendering
/// within applications and expects rendering to be finished before
/// the `drawRect` callback returns.
/// within applications and expects rendering to be finished before
/// the `drawRect` callback returns.
///
/// For portability it's strongly recommended that applications should
/// keep their rendering inside the closure provided to Winit.
/// keep their rendering inside the closure provided to Winit.
/// - Any lifecycle events, such as `Suspended` / `Resumed`.
///
/// The handling of these events needs to be synchronized with the
/// operating system and it would never be appropriate to buffer a
/// notification that your application has been suspended or resumed and
/// then handled that later since there would always be a chance that
/// other lifecycle events occur while the event is buffered.
/// operating system and it would never be appropriate to buffer a
/// notification that your application has been suspended or resumed and
/// then handled that later since there would always be a chance that
/// other lifecycle events occur while the event is buffered.
///
/// ## Supported Platforms
///
Expand All @@ -70,13 +70,13 @@ pub trait EventLoopExtPumpEvents {
///
/// ## Unsupported Platforms
///
/// - **Web:** This API is fundamentally incompatible with the event-based way in which
/// Web browsers work because it's not possible to have a long-running external
/// loop that would block the browser and there is nothing that can be
/// polled to ask for new new events. Events are delivered via callbacks based
/// on an event loop that is internal to the browser itself.
/// - **Web:** This API is fundamentally incompatible with the event-based way in which Web
/// browsers work because it's not possible to have a long-running external loop that would
/// block the browser and there is nothing that can be polled to ask for new new events.
/// Events are delivered via callbacks based on an event loop that is internal to the browser
/// itself.
/// - **iOS:** It's not possible to stop and start an `NSApplication` repeatedly on iOS so
/// there's no way to support the same approach to polling as on MacOS.
/// there's no way to support the same approach to polling as on MacOS.
///
/// ## Platform-specific
///
Expand Down
64 changes: 31 additions & 33 deletions src/platform_impl/windows/raw_input.rs
Original file line number Diff line number Diff line change
Expand Up @@ -263,39 +263,37 @@ pub fn get_keyboard_physical_key(keyboard: RAWKEYBOARD) -> Option<PhysicalKey> {
scancode_to_physicalkey(scancode as u32)
};
if keyboard.VKey == VK_SHIFT {
if let PhysicalKey::Code(code) = physical_key {
match code {
KeyCode::NumpadDecimal
| KeyCode::Numpad0
| KeyCode::Numpad1
| KeyCode::Numpad2
| KeyCode::Numpad3
| KeyCode::Numpad4
| KeyCode::Numpad5
| KeyCode::Numpad6
| KeyCode::Numpad7
| KeyCode::Numpad8
| KeyCode::Numpad9 => {
// On Windows, holding the Shift key makes numpad keys behave as if NumLock
// wasn't active. The way this is exposed to applications by the system is that
// the application receives a fake key release event for the shift key at the
// moment when the numpad key is pressed, just before receiving the numpad key
// as well.
//
// The issue is that in the raw device event (here), the fake shift release
// event reports the numpad key as the scancode. Unfortunately, the event
// doesn't have any information to tell whether it's the
// left shift or the right shift that needs to get the fake
// release (or press) event so we don't forward this
// event to the application at all.
//
// For more on this, read the article by Raymond Chen, titled:
// "The shift key overrides NumLock"
// https://devblogs.microsoft.com/oldnewthing/20040906-00/?p=37953
return None;
},
_ => (),
}
if let PhysicalKey::Code(
KeyCode::NumpadDecimal
| KeyCode::Numpad0
| KeyCode::Numpad1
| KeyCode::Numpad2
| KeyCode::Numpad3
| KeyCode::Numpad4
| KeyCode::Numpad5
| KeyCode::Numpad6
| KeyCode::Numpad7
| KeyCode::Numpad8
| KeyCode::Numpad9,
) = physical_key
{
// On Windows, holding the Shift key makes numpad keys behave as if NumLock
// wasn't active. The way this is exposed to applications by the system is that
// the application receives a fake key release event for the shift key at the
// moment when the numpad key is pressed, just before receiving the numpad key
// as well.
//
// The issue is that in the raw device event (here), the fake shift release
// event reports the numpad key as the scancode. Unfortunately, the event
// doesn't have any information to tell whether it's the
// left shift or the right shift that needs to get the fake
// release (or press) event so we don't forward this
// event to the application at all.
//
// For more on this, read the article by Raymond Chen, titled:
// "The shift key overrides NumLock"
// https://devblogs.microsoft.com/oldnewthing/20040906-00/?p=37953
return None;
}
}

Expand Down
18 changes: 9 additions & 9 deletions src/window.rs
Original file line number Diff line number Diff line change
Expand Up @@ -416,8 +416,8 @@ impl WindowAttributes {
///
/// ## Platform-specific
///
/// - **macOS**: if `false`, [`NSWindowSharingNone`] is used but doesn't completely
/// prevent all apps from reading the window content, for instance, QuickTime.
/// - **macOS**: if `false`, [`NSWindowSharingNone`] is used but doesn't completely prevent all
/// apps from reading the window content, for instance, QuickTime.
/// - **iOS / Android / Web / x11 / Orbital:** Ignored.
///
/// [`NSWindowSharingNone`]: https://developer.apple.com/documentation/appkit/nswindowsharingtype/nswindowsharingnone
Expand Down Expand Up @@ -465,8 +465,8 @@ impl WindowAttributes {
/// ## Platform-specific
///
/// - **Windows** : A child window has the WS_CHILD style and is confined
/// to the client area of its parent window. For more information, see
/// <https://docs.microsoft.com/en-us/windows/win32/winmsg/window-features#child-windows>
/// to the client area of its parent window. For more information, see
/// <https://docs.microsoft.com/en-us/windows/win32/winmsg/window-features#child-windows>
/// - **X11**: A child window is confined to the client area of its parent window.
/// - **Android / iOS / Wayland / Web:** Unsupported.
#[cfg(feature = "rwh_06")]
Expand Down Expand Up @@ -529,9 +529,9 @@ impl Window {
/// provided by XRandR.
///
/// If `WINIT_X11_SCALE_FACTOR` is set to `randr`, it'll ignore the `Xft.dpi` field and use
/// the XRandR scaling method. Generally speaking, you should try to configure the
/// standard system variables to do what you want before resorting to
/// `WINIT_X11_SCALE_FACTOR`.
/// the XRandR scaling method. Generally speaking, you should try to configure the
/// standard system variables to do what you want before resorting to
/// `WINIT_X11_SCALE_FACTOR`.
/// - **Wayland:** The scale factor is suggested by the compositor for each window individually
/// by using the wp-fractional-scale protocol if available. Falls back to integer-scale
/// factors otherwise.
Expand Down Expand Up @@ -1394,8 +1394,8 @@ impl Window {
///
/// ## Platform-specific
///
/// - **macOS**: if `false`, [`NSWindowSharingNone`] is used but doesn't completely
/// prevent all apps from reading the window content, for instance, QuickTime.
/// - **macOS**: if `false`, [`NSWindowSharingNone`] is used but doesn't completely prevent all
/// apps from reading the window content, for instance, QuickTime.
/// - **iOS / Android / x11 / Wayland / Web / Orbital:** Unsupported.
///
/// [`NSWindowSharingNone`]: https://developer.apple.com/documentation/appkit/nswindowsharingtype/nswindowsharingnone
Expand Down
Loading