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[MacOS] Fix deadlock on maximizing window from event callback #2636

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1 change: 1 addition & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -166,6 +166,7 @@ And please only add new entries to the top of this list, right below the `# Unre
- On Android, upgrade `ndk` and `ndk-glue` dependencies to the recently released `0.7.0`.
- All platforms can now be relied on to emit a `Resumed` event. Applications are recommended to lazily initialize graphics state and windows on first resume for portability.
- **Breaking:**: Reverse horizontal scrolling sign in `MouseScrollDelta` to match the direction of vertical scrolling. A positive X value now means moving the content to the right. The meaning of vertical scrolling stays the same: a positive Y value means moving the content down.
- On MacOS, fix deadlock when calling `set_maximized` from event loop.

# 0.26.1 (2022-01-05)

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8 changes: 7 additions & 1 deletion src/platform_impl/macos/app_state.rs
Original file line number Diff line number Diff line change
Expand Up @@ -352,7 +352,13 @@ impl AppState {
}

pub fn handle_redraw(window_id: WindowId) {
HANDLER.handle_nonuser_event(EventWrapper::StaticEvent(Event::RedrawRequested(window_id)));
// Redraw request might come out of order from the OS.
// -> Don't go back into the callback when our callstack originates from there
if !HANDLER.in_callback.swap(true, Ordering::AcqRel) {
HANDLER
.handle_nonuser_event(EventWrapper::StaticEvent(Event::RedrawRequested(window_id)));
HANDLER.set_in_callback(false);
}
}

pub fn queue_event(wrapper: EventWrapper) {
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