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Split ty::layout::Layout into in-memory field placements, ABI and discriminant representation. #44426
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TimNN
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Sep 17, 2017
This was referenced Oct 12, 2017
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Refactor type memory layouts and ABIs, to be more general and easier to optimize. To combat combinatorial explosion, type layouts are now described through 3 orthogonal properties: * `Variants` describes the plurality of sum types (where applicable) * `Single` is for one inhabited/active variant, including all C `struct`s and `union`s * `Tagged` has its variants discriminated by an integer tag, including C `enum`s * `NicheFilling` uses otherwise-invalid values ("niches") for all but one of its inhabited variants * `FieldPlacement` describes the number and memory offsets of fields (if any) * `Union` has all its fields at offset `0` * `Array` has offsets that are a multiple of its `stride`; guarantees all fields have one type * `Arbitrary` records all the field offsets, which can be out-of-order * `Abi` describes how values of the type should be passed around, including for FFI * `Uninhabited` corresponds to no values, associated with unreachable control-flow * `Scalar` is ABI-identical to its only integer/floating-point/pointer "scalar component" * `ScalarPair` has two "scalar components", but only applies to the Rust ABI * `Vector` is for SIMD vectors, typically `#[repr(simd)]` `struct`s in Rust * `Aggregate` has arbitrary contents, including all non-transparent C `struct`s and `union`s Size optimizations implemented so far: * ignoring uninhabited variants (i.e. containing uninhabited fields), e.g.: * `Option<!>` is 0 bytes * `Result<T, !>` has the same size as `T` * using arbitrary niches, not just `0`, to represent a data-less variant, e.g.: * `Option<bool>`, `Option<Option<bool>>`, `Option<Ordering>` are all 1 byte * `Option<char>` is 4 bytes * using a range of niches to represent *multiple* data-less variants, e.g.: * `enum E { A(bool), B, C, D }` is 1 byte Code generation now takes advantage of `Scalar` and `ScalarPair` to, in more cases, pass around scalar components as immediates instead of indirectly, through pointers into temporary memory, while avoiding LLVM's "first-class aggregates", and there's more untapped potential here. Closes #44426, fixes #5977, fixes #14540, fixes #43278.
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Oct 29, 2017
Refactor type memory layouts and ABIs, to be more general and easier to optimize. To combat combinatorial explosion, type layouts are now described through 3 orthogonal properties: * `Variants` describes the plurality of sum types (where applicable) * `Single` is for one inhabited/active variant, including all C `struct`s and `union`s * `Tagged` has its variants discriminated by an integer tag, including C `enum`s * `NicheFilling` uses otherwise-invalid values ("niches") for all but one of its inhabited variants * `FieldPlacement` describes the number and memory offsets of fields (if any) * `Union` has all its fields at offset `0` * `Array` has offsets that are a multiple of its `stride`; guarantees all fields have one type * `Arbitrary` records all the field offsets, which can be out-of-order * `Abi` describes how values of the type should be passed around, including for FFI * `Uninhabited` corresponds to no values, associated with unreachable control-flow * `Scalar` is ABI-identical to its only integer/floating-point/pointer "scalar component" * `ScalarPair` has two "scalar components", but only applies to the Rust ABI * `Vector` is for SIMD vectors, typically `#[repr(simd)]` `struct`s in Rust * `Aggregate` has arbitrary contents, including all non-transparent C `struct`s and `union`s Size optimizations implemented so far: * ignoring uninhabited variants (i.e. containing uninhabited fields), e.g.: * `Option<!>` is 0 bytes * `Result<T, !>` has the same size as `T` * using arbitrary niches, not just `0`, to represent a data-less variant, e.g.: * `Option<bool>`, `Option<Option<bool>>`, `Option<Ordering>` are all 1 byte * `Option<char>` is 4 bytes * using a range of niches to represent *multiple* data-less variants, e.g.: * `enum E { A(bool), B, C, D }` is 1 byte Code generation now takes advantage of `Scalar` and `ScalarPair` to, in more cases, pass around scalar components as immediates instead of indirectly, through pointers into temporary memory, while avoiding LLVM's "first-class aggregates", and there's more untapped potential here. Closes #44426, fixes #5977, fixes #14540, fixes #43278.
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Nov 13, 2017
Refactor type memory layouts and ABIs, to be more general and easier to optimize. To combat combinatorial explosion, type layouts are now described through 3 orthogonal properties: * `Variants` describes the plurality of sum types (where applicable) * `Single` is for one inhabited/active variant, including all C `struct`s and `union`s * `Tagged` has its variants discriminated by an integer tag, including C `enum`s * `NicheFilling` uses otherwise-invalid values ("niches") for all but one of its inhabited variants * `FieldPlacement` describes the number and memory offsets of fields (if any) * `Union` has all its fields at offset `0` * `Array` has offsets that are a multiple of its `stride`; guarantees all fields have one type * `Arbitrary` records all the field offsets, which can be out-of-order * `Abi` describes how values of the type should be passed around, including for FFI * `Uninhabited` corresponds to no values, associated with unreachable control-flow * `Scalar` is ABI-identical to its only integer/floating-point/pointer "scalar component" * `ScalarPair` has two "scalar components", but only applies to the Rust ABI * `Vector` is for SIMD vectors, typically `#[repr(simd)]` `struct`s in Rust * `Aggregate` has arbitrary contents, including all non-transparent C `struct`s and `union`s Size optimizations implemented so far: * ignoring uninhabited variants (i.e. containing uninhabited fields), e.g.: * `Option<!>` is 0 bytes * `Result<T, !>` has the same size as `T` * using arbitrary niches, not just `0`, to represent a data-less variant, e.g.: * `Option<bool>`, `Option<Option<bool>>`, `Option<Ordering>` are all 1 byte * `Option<char>` is 4 bytes * using a range of niches to represent *multiple* data-less variants, e.g.: * `enum E { A(bool), B, C, D }` is 1 byte Code generation now takes advantage of `Scalar` and `ScalarPair` to, in more cases, pass around scalar components as immediates instead of indirectly, through pointers into temporary memory, while avoiding LLVM's "first-class aggregates", and there's more untapped potential here. Closes #44426, fixes #5977, fixes #14540, fixes #43278.
bors
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Nov 19, 2017
Refactor type memory layouts and ABIs, to be more general and easier to optimize. To combat combinatorial explosion, type layouts are now described through 3 orthogonal properties: * `Variants` describes the plurality of sum types (where applicable) * `Single` is for one inhabited/active variant, including all C `struct`s and `union`s * `Tagged` has its variants discriminated by an integer tag, including C `enum`s * `NicheFilling` uses otherwise-invalid values ("niches") for all but one of its inhabited variants * `FieldPlacement` describes the number and memory offsets of fields (if any) * `Union` has all its fields at offset `0` * `Array` has offsets that are a multiple of its `stride`; guarantees all fields have one type * `Arbitrary` records all the field offsets, which can be out-of-order * `Abi` describes how values of the type should be passed around, including for FFI * `Uninhabited` corresponds to no values, associated with unreachable control-flow * `Scalar` is ABI-identical to its only integer/floating-point/pointer "scalar component" * `ScalarPair` has two "scalar components", but only applies to the Rust ABI * `Vector` is for SIMD vectors, typically `#[repr(simd)]` `struct`s in Rust * `Aggregate` has arbitrary contents, including all non-transparent C `struct`s and `union`s Size optimizations implemented so far: * ignoring uninhabited variants (i.e. containing uninhabited fields), e.g.: * `Option<!>` is 0 bytes * `Result<T, !>` has the same size as `T` * using arbitrary niches, not just `0`, to represent a data-less variant, e.g.: * `Option<bool>`, `Option<Option<bool>>`, `Option<Ordering>` are all 1 byte * `Option<char>` is 4 bytes * using a range of niches to represent *multiple* data-less variants, e.g.: * `enum E { A(bool), B, C, D }` is 1 byte Code generation now takes advantage of `Scalar` and `ScalarPair` to, in more cases, pass around scalar components as immediates instead of indirectly, through pointers into temporary memory, while avoiding LLVM's "first-class aggregates", and there's more untapped potential here. Closes #44426, fixes #5977, fixes #14540, fixes #43278.
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Labels
C-cleanup
Category: PRs that clean code up or issues documenting cleanup.
T-compiler
Relevant to the compiler team, which will review and decide on the PR/issue.
This should allow us to represent newtypes and implement
enum
niche optimizations, without an explosion of cases that need to be handle. I'll attempt tackling it on a trans/ABI branch of mine.cc @gankro @nox @rust-lang/compiler
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