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279 changes: 279 additions & 0 deletions text/0000-scoped-threads.md
Original file line number Diff line number Diff line change
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- Feature Name: scoped_threads
- Start Date: 2019-02-26
- RFC PR: (leave this empty)
- Rust Issue: (leave this empty)

# Summary
[summary]: #summary

Add scoped threads to the standard library that allow one to spawn threads
borrowing variables from the parent thread.

Example:

```rust
let var = String::from("foo");

thread::scope(|s| {
s.spawn(|_| println!("borrowed from thread #1: {}", var));
s.spawn(|_| println!("borrowed from thread #2: {}", var));
});
```

# Motivation
[motivation]: #motivation

Before Rust 1.0 was released, we had
[`thread::scoped()`](https://docs.rs/thread-scoped/1.0.2/thread_scoped/) with the same
purpose as scoped threads, but then discovered it has a soundness issue that
could lead to use-after-frees so it got removed. This historical event is known as
[leakpocalypse](http://cglab.ca/~abeinges/blah/everyone-poops/).

Fortunately, the old scoped threads could be fixed by relying on closures rather than
guards to ensure spawned threads get automatically joined. But we weren't
feeling completely comfortable with including scoped threads in Rust 1.0 so it
was decided they should live in external crates, with the possibility of going
back into the standard library sometime in the future.
Four years have passed since then and the future is now.

Scoped threads in [Crossbeam](https://docs.rs/crossbeam/0.7.1/crossbeam/thread/index.html)
have matured through years of experience and today we have a design that feels solid
enough to be promoted into the standard library.

See the [Rationale and alternatives](#rationale-and-alternatives) section for more.

# Guide-level explanation
[guide-level-explanation]: #guide-level-explanation

The "hello world" of thread spawning might look like this:

```rust
let greeting = String::from("Hello world!");

let handle = thread::spawn(move || {
println!("thread #1 says: {}", greeting);
});

handle.join().unwrap();
```

Now let's try spawning two threads that use the same greeting.
Unfortunately, we'll have to clone it because
[`thread::spawn()`](https://doc.rust-lang.org/std/thread/fn.spawn.html)
has the `F: 'static` requirement, meaning threads cannot borrow local variables:

```rust
let greeting = String::from("Hello world!");

let handle1 = thread::spawn({
let greeting = greeting.clone();
move || {
println!("thread #1 says: {}", greeting);
}
});

let handle2 = thread::spawn(move || {
println!("thread #2 says: {}", greeting);
});

handle1.join().unwrap();
handle2.join().unwrap();
```

Scoped threads to the rescue! By opening a new `thread::scope()` block,
we can prove to the compiler that all threads spawned within this scope will
also die inside the scope:

```rust
let greeting = String::from("Hello world!");

thread::scope(|s| {
let handle1 = s.spawn(|_| {
println!("thread #1 says: {}", greeting);
});

let handle2 = s.spawn(|_| {
println!("thread #2 says: {}", greeting);
});

handle1.join().unwrap();
handle2.join().unwrap();
});
```

That means variables living outside the scope can be borrowed without any
problems!

Now we don't have to join threads manually anymore because all unjoined threads
will be automatically joined at the end of the scope:

```rust
let greeting = String::from("Hello world!");

thread::scope(|s| {
s.spawn(|_| {
println!("thread #1 says: {}", greeting);
});

s.spawn(|_| {
println!("thread #2 says: {}", greeting);
});
});
```

When taking advantage of automatic joining in this way, note that `thread::scope()`
will panic if any of the automatically joined threads has panicked.

You might've noticed that scoped threads now take a single argument, which is
just another reference to `s`. Since `s` lives inside the scope, we cannot borrow
it directly. Use the passed argument instead to spawn nested threads:

```rust
thread::scope(|s| {
s.spawn(|s| {
s.spawn(|_| {
println!("I belong to the same `thread::scope()` as my parent thread")
});
});
});
```

# Reference-level explanation
[reference-level-explanation]: #reference-level-explanation

We add two new types to the `std::thread` module:

```rust
struct Scope<'env> {}
struct ScopedJoinHandle<'scope, T> {}
```

Lifetime `'env` represents the environment outside the scope, while
`'scope` represents the scope itself. More precisely, everything
outside the scope outlives `'env` and `'scope` outlives everything
inside the scope. The lifetime relations are:

```
'variables_outside: 'env: 'scope: 'variables_inside
```

Next, we need the `scope()` and `spawn()` functions:

```rust
fn scope<'env, F, T>(f: F) -> T
where
F: FnOnce(&Scope<'env>) -> T;

impl<'env> Scope<'env> {
fn spawn<'scope, F, T>(&'scope self, f: F) -> ScopedJoinHandle<'scope, T>
where
F: FnOnce(&Scope<'env>) -> T + Send + 'env,
T: Send + 'env;
}
```

That's the gist of scoped threads, really.

Now we just need two more things to make the API complete. First, `ScopedJoinHandle`
is equivalent to `JoinHandle` but tied to the `'scope` lifetime, so it will have
the same methods. Second, the thread builder needs to be able to spawn threads
inside a scope:

```rust
impl<'scope, T> ScopedJoinHandle<'scope, T> {
fn join(self) -> Result<T>;
fn thread(&self) -> &Thread;
}

impl Builder {
fn spawn_scoped<'scope, 'env, F, T>(
self,
&'scope Scope<'env>,
f: F,
) -> io::Result<ScopedJoinHandle<'scope, T>>
where
F: FnOnce(&Scope<'env>) -> T + Send + 'env,
T: Send + 'env;
}
```

# Drawbacks
[drawbacks]: #drawbacks

The main drawback is that scoped threads make the standard library a little bit bigger.

# Rationale and alternatives
[rationale-and-alternatives]: #rationale-and-alternatives

The alternative is to keep scoped threads in external crates. However, there are
several advantages to having them in the standard library:

* This is a very common and useful utility and is great for learning, testing, and exploratory
programming. Every person learning Rust will at some point encounter interaction
of borrowing and threads. There's a very important lesson to be taught that threads
*can* in fact borrow local variables, but the standard library doesn't reflect this.

* Some might argue we should discourage using threads altogether and point people to
executors like Rayon and Tokio instead. But still,
the fact that `thread::spawn()` requires `F: 'static` and there's no way around it
feels like a missing piece in the standard library.

* Implementing scoped threads is very tricky to get right so it's good to have a
reliable solution provided by the standard library.

* There are many examples in the official documentation and books that could be
simplified by scoped threads.

* Scoped threads are typically a better default than `thread::spawn()` because
they make sure spawned threads are joined and don't get accidentally "leaked".
This is sometimes a problem in unit tests, where "dangling" threads can accumulate
if unit tests spawn threads and forget to join them.

* Users keep asking for scoped threads on IRC and forums
all the time. Having them as a "blessed" pattern in `std::thread` would be beneficial
to everyone.

# Prior art
[prior-art]: #prior-art
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Prior art also exists in Swift's TaskGroup introduced in SE-0304. Instead of working directly on threads, it works with async "tasks" (and is closer to e.g. an async_std::task::Task). But the design still covers a lot of the same space as we do in Rust, and as such I think it's worth to include in the prior art section.


Crossbeam has had
[scoped threads](https://docs.rs/crossbeam/0.7.1/crossbeam/thread/index.html)
since Rust 1.0.

There are two designs Crossbeam's scoped threads went through. The old one is from
the time `thread::scoped()` got removed and we wanted a sound alternative for the
Rust 1.0 era. The new one is from the last year's big revamp:

* Old: https://docs.rs/crossbeam/0.2.12/crossbeam/fn.scope.html
* New: https://docs.rs/crossbeam/0.7.1/crossbeam/fn.scope.html

There are several differences between old and new scoped threads:

1. `scope()` now propagates unhandled panics from child threads.
In the old design, panics were silently ignored.
Users can still handle panics by manually working with `ScopedJoinHandle`s.

2. The closure passed to `Scope::spawn()` now takes a `&Scope<'env>` argument that
allows one to spawn nested threads, which was not possible with the old design.
Rayon similarly passes a reference to child tasks.

3. We removed `Scope::defer()` because it is not really useful, had bugs, and had
non-obvious behavior.

4. `ScopedJoinHandle` got parametrized over `'scope` in order to prevent it from
escaping the scope.

Rayon also has [scopes](https://docs.rs/rayon/1.0.3/rayon/struct.Scope.html),
but they work on a different abstraction level - Rayon spawns tasks rather than
threads. Its API is the same as the one proposed in this RFC.

# Unresolved questions
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I'd like to raise a point on naming here.

The ambiguity of "Scope"

I remember the first time I learned about "scoped threads" and being confused about what they do. I wondered whether it referred to:

  1. A "scope" as in "function scope"
  2. A "scope" as in "telemetry scope"
  3. Some other kind of "scope" specific to concurrent programming I was not yet aware of.

To this day I'm still not entirely clear on its origin. Though it seems likely that when this API was first introduced in 2014 (#461) the name is a reference to Boost C++ Scoped Threads, which roughly seems to use "scope" as an analog for "grouping of".

Alternative Naming

Instead I would prefer we follow Swift's example, using simpler naming, and go with ThreadGroup:

- struct Scope<'env> {}
+ struct ThreadGroup<'env> {}

- fn scope<'env, F, T>(f: F) -> T {}
+ impl ThreadGroup<'env> {
+     fn new<'env, F, T>(f: F) -> T {}
+ }

- struct ScopedJoinHandle<'scope, T> {}
+ struct GroupJoinHandle<'scope, T> {}

The name ThreadGroup implies a type containing threads which work as a group — which is exactly what this API does. Seeing ThreadGroup referenced inside code should also be immediately clear as to what it does. If we contrast the two APIs:

// Immediately clear that this refers to a group of threads.
struct Thing {
    group: ThreadGroup,
}

// `Scope` requires additional context to clarify what it does.
struct Thing {
    scope: Scope,
}

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Scope means "lexical scope" (where "function scope" is one kind of lexical scope). They're named "scoped threads" because the API ensures the threads have exited before the scope ends.

A "thread group" is a much weaker concept - simply a set of threads that could be "joined" as one. A thread group need not be scoped.

[unresolved-questions]: #unresolved-questions

Can this concept be extended to async? Would there be any behavioral or API differences?
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I'd like to read more on the reasoning why we're going for "scoped threads" rather than a "scoped thread pool" (see also: #2647 (comment)). I feel like these two concepts are closer to each other than one might intuitively assume, and it's important to cover the relationship between the two.


# Future possibilities
[future-possibilities]: #future-possibilities
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This should probably reference "async scopes" #2647 (comment).


In the future, we could also have a threadpool like Rayon that can spawn
scoped tasks.