Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Implement release process for rustup #84

Draft
wants to merge 28 commits into
base: master
Choose a base branch
from

Conversation

jdno
Copy link
Member

@jdno jdno commented May 23, 2024

New versions of rustup are currently released manually by running the sync-dist.py script in the rust-lang/rustup repository multiple times. This process should be automated so that it reproducible and less error-prone. We also want to add more sanity checks in the future, which are more convenient to implement in Rust rather than in Python.

In rust-lang/rustup#3819, we discussed reimplementing the script as part of promote-release. This pull request makes a first attempt at migrating the existing functionality into this repository.

@jdno
Copy link
Member Author

jdno commented May 23, 2024

The following features still need to be implemented:

  • Smoke tests for the rustup release process (similar to run.sh for releases)
  • Cache invalidations in the CDNs

Copy link
Member Author

@jdno jdno left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I'm not very happy with this implementation. It feels like we're trying to force a square through a round hole. Most of the configuration for promote-release is not needed for rustup, doesn't map 1:1 to its release process (e.g. channels), and passing in the version dynamically as an argument is difficult. 🙁

src/rustup.rs Outdated
/// [rust-lang/rustup]: https://github.com/rust-lang/rustup
pub fn promote_rustup(&mut self) -> anyhow::Result<()> {
println!("Checking channel...");
if self.config.channel != Channel::Stable && self.config.channel != Channel::Beta {
Copy link
Member Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

This feels really weird, since the current environments for rustup are dev-static and prod.

Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Why are we making the channel be the condition here? Promote release already has dev static and static, as two separate environments - should be able to ignore channels I'd expect. (In a manner similar to promote branches ignoring them iirc)

Copy link
Member Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Without channels, how would you distinguish between beta and stable releases? Only be setting the respective environment variables (e.g. UPLOAD_BUCKET)?

src/rustup.rs Outdated
Comment on lines 81 to 84
let version = self
.current_version
.as_ref()
.ok_or_else(|| anyhow!("failed to get current version for rustup release"))?;
Copy link
Member Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

This doesn't work, since self.current_version is None when this runs. Apparently, the version is set much later in the normal release process.

The easiest workaround might be setting a new PROMOTE_RELEASE_RUSTUP_VERSION environment variable, but that would need to be updated manually before running the CodeBuild project. That feels risky, since it's very easy to forget this step and right now we would just override existing artifacts. 😬

Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I think we should figure out how to persist the intended version with the artifacts. That should be possible similarly to how rust has a version containing file checked in, and we can upload that directly to the S3 bucket in rustup's existing "CI".

Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I agree with Mark that the best approach here is for rustup to store the version number in a file in the repository, so that they can update it on their own.

In general, regarding arguments, I don't see any problem with sticking with environment variables. We never invoke the CodeBuild job directly, we always go through https://github.com/rust-lang/simpleinfra/blob/master/release-scripts/promote-release.py, which has a CLI parser and then sets the environment variables.

Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

An early step in our release process is a version bump in Cargo.toml(e.g. rust-lang/rustup@cfca13c). Is that useful for this particular purpose?

Copy link
Member Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

The version is now read from the Cargo.toml in the latest commit on the stable branch.

Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

@djc Now that we're at it, maybe it makes sense to use workspace-wide version numbers? I don't see how rustup-download can be at a different version from rustup itself.

Copy link
Member

@rami3l rami3l Oct 9, 2024

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

@jdno FYI: rust-lang/rustup#4041 rust-lang/rustup#4061 now uses a workspace-wide version number.

@jdno
Copy link
Member Author

jdno commented May 23, 2024

One approach might be to refactor the interface for this tool and turn it into a CLI with clap. That way, each command can have its own configuration and parameters. We can still get the arguments from the environment, but it would be much clearer what configuration is needed by each command.

@Mark-Simulacrum
Copy link
Member

One approach might be to refactor the interface for this tool and turn it into a CLI with clap. That way, each command can have its own configuration and parameters. We can still get the arguments from the environment, but it would be much clearer what configuration is needed by each command.

I'm not sure CLI arguments really make any strong difference there? Whether it's environment variables or flags shouldn't really matter - we can add a common prefix if we want, but the two feel very similar to me. (Modulo --help but that is useful more to humans and it's not intended that humans are running this stuff).

src/rustup.rs Outdated
Comment on lines 15 to 17
/// `rustup` uses different branches to manage releases. Whenever a commit is pushed to the
/// `stable` branch in [rust-lang/rustup], GitHub Actions workflows build release artifacts and
/// copy them into `s3://dev-static-rust-lang-org/rustup/dist/`.
Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

This is not great, I'd prefer if we tweak rustup's CI to upload them to a location like s3://rustup-artifacts/${commit}, check what is the latest commit hash on the stable branch, and download from that location. Every build overriding the previous build feels iffy.

Copy link
Member Author

@jdno jdno Jun 27, 2024

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

The bucket has been created here and a PR is open here to upload artifacts to s3://rustup-builds/builds/${commit}/.

@jdno
Copy link
Member Author

jdno commented May 28, 2024

@Mark-Simulacrum @pietroalbini Thanks for the feedback! I've drafted a new release process with the suggested changes in rust-lang/rustup#3844. If that makes sense I'm gonna implement the changes here.

@rami3l
Copy link
Member

rami3l commented Jul 10, 2024

I've made rust-lang/rustup#3932 so that we can share our notes on how to improve Rustup's release process.

Currently beta and stable releases are available, but I think master builds would be interesting as well for dogfooding and/or quickly verifying recent fixes.

@rami3l
Copy link
Member

rami3l commented Dec 9, 2024

Hey there! FYI on our side we have rust-lang/rustup#4105 open, which hopefully will be ready by this weekend (there are some upstream changes waiting to be synchronized over), so we might be able to ship a beta very soon.

I wonder if it would be an interesting occasion for us to test out the new solution. OTOH we are not in a hurry or anything; if it's not ready yet, just take your time! ❤️

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants