chore: Bump vite from 7.3.2 to 8.0.10 in /web#23650
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Amended to also bump |
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Seems like rollup has been replaced by rolldown: vitejs/vite#21189 |
danielhjacobs
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danielhjacobs
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------------------------------------------------------ rocknix-abl.mk v1.1 # Version: Commits on Mar 16, 2026 ------------------------------------------------------ Merge pull request #2 from tiopex/work Remove deprecated blobs, ------------------------------------------------------------------------------------- azahar.mk b5407250902330062dae4514514748ab8d96dd4a # Version: Commits on May 07, 2026 ------------------------------------------------------------------------------------- Revamp GDB implemenation and add a some minor debug features (#2086), ----------------------------------------------------------------------------------- cemu.mk 0d832c48b178e3f185798ad53ed7221a254f0e6b # Version: Commits on May 07, 2026 ----------------------------------------------------------------------------------- CI: Disable fail-fast for macOS builds (#1901), ------------------------------------------------------------------------------------------ dolphin-emu.mk f09a736f1412f93c999d0f93827981f6343490bd # Version: Commits on May 07, 2026 ------------------------------------------------------------------------------------------ Merge pull request #14645 from Dentomologist/msghandler_use_more_suitable_log_levels MsgHandler: Use LogLevel matching MsgType for alerts, ----------------------------------------------------------------------------------- eden.mk bf115ef5a74977f795e54d2aa2cb1270950e50a2 # Version: Commits on May 07, 2026 ----------------------------------------------------------------------------------- [cmake] fix & allow FFmpeg cross compilations (#2973) ---------------------------------------------------- pcsx2.mk v2.7.321 # Version: Commits on May 06, 2026 ---------------------------------------------------- - [Fix build with libstdc++ 16](PCSX2/pcsx2#14408) , ------------------------------------------------------------------------------------ rpcs3.mk 026297334f28500c8cbf6a5f48f395196700d6d7 # Version: Commits on May 07, 2026 ------------------------------------------------------------------------------------ Some fixes (#18686) ### FIXES + MINOR IMPROVEMENTS: - Fixed issue18685: Not a real issue. PR18648 added some logging that made evident a missing check on the validity of the paths in `games.yml` before trying to manage the path as a possible ISO file. That missing check was already present but simply invisible due to missing log - Fixed `bytes_to_hex()` function used to store file hash hex string: In some cases the integrity check wrongly reported the check as failed - Optimized `fs::get_optical_raw_device()` function: Moved under `_WIN32` block a check valid only on `Windows` and simplified the logic to detect a CDROM / BD as raw device - Used `iso_file` objects instead of `fs:file` in `ISO.cpp`: It allows to use proper `bool()` operator on some checks, -------------------------------------------------------------------------------------- shadps4.mk d85a5013ecf279f7b78c859b82d84fa486f8ee15 # Version: Commits on May 06, 2026 -------------------------------------------------------------------------------------- Kernel.Fs: Stub fstat on random devices (#4368), ----------------------------------------------------------------------------------------- supermodel.mk 9c9e7b7fb6acde65763148176ef3374d5ee573f2 # Version: Commits on May 06, 2026 ----------------------------------------------------------------------------------------- Add network output compatible with MAME. (#303) * Add network output compatible with MAME. * Removes NET_BOARD build variables and always builds net board support., ------------------------------------------------------------------------------------- vita3k.mk 48ddef9356dd50891ac95ed04dd20c5f418afde9 # Version: Commits on Jan 12, 2026 ------------------------------------------------------------------------------------- Add ad-hoc codesigning for macOS builds, ----------------------------------------------------------------------------------------- xenia-edge.mk 435bea911aef5d4b5671987af5f8849b3471ba67 # Version: Commits on May 07, 2026 ----------------------------------------------------------------------------------------- [Vulkan] Add detailed logging for swapchain creation failures, --------------------------------------------------------------- ruffle.mk nightly-2026-05-07 # Version: Commits on May 07, 2026 --------------------------------------------------------------- ## What's Changed * chore: Bump tokio from 1.52.1 to 1.52.2 in the cargo-minor group across 1 directory by @dependabot[bot] in ruffle-rs/ruffle#23647 * chore: Bump the npm-minor group in /web with 7 updates by @dependabot[bot] in ruffle-rs/ruffle#23637 * ci: Rename nightly release workflow to just elease\ by @kjarosh in ruffle-rs/ruffle#23646 * chore: Bump eslint from 9.39.2 to 10.3.0 in /web by @dependabot[bot] in ruffle-rs/ruffle#23638 * chore: Bump stylelint from 17.10.0 to 17.11.0 in /web in the npm-minor group by @dependabot[bot] in ruffle-rs/ruffle#23649 * chore: Bump vite from 7.3.2 to 8.0.10 in /web by @dependabot[bot] in ruffle-rs/ruffle#23650 * chore: npm update memfs by @danielhjacobs in ruffle-rs/ruffle#23654 * chore: Bump browserstack-local in package-lock.json by @torokati44 in ruffle-rs/ruffle#23655 * chore: Bump the @peculiar asn1 suite in package-lock.json by @torokati44 in ruffle-rs/ruffle#23656 * core: Fix LoaderInfo.width/height returning 0 for loaded raster images by @1bugproof in ruffle-rs/ruffle#23651 * chore: Run npm update by @danielhjacobs in ruffle-rs/ruffle#23633 * avm2: `Error.getStackTrace` should call `toString` by @Lord-McSweeney in ruffle-rs/ruffle#23648 * 🤖 web: Layout-independent clipboard shortcuts (Ctrl+V/C/X/A) by @evil1morty in ruffle-rs/ruffle#23626 * web: Remove redundant variables by @tygyh in ruffle-rs/ruffle#23609 ## New Contributors * @1bugproof made their first contribution in ruffle-rs/ruffle#23651 * @evil1morty made their first contribution in ruffle-rs/ruffle#23626 **Full Changelog**: ruffle-rs/ruffle@nightly-2026-05-06...nightly-2026-05-07, ----------------------------------------------------------------------------------------- rpi-eeprom.mk 3e167bc89624e0b65584fe1cd2a1f432cc3e1cac # Version: Commits on May 07, 2026 ----------------------------------------------------------------------------------------- rpi-eeprom-update: Add flashrom check for unknown flash Flashrom shouldn't be used if it doesn't know the flash chip from it's ID, ---------------------------------------------------------------------------------------------------- gamenetworkingsockets.mk f9224c168b403c8b9abca7fc326163ac8728b41e # Version: Commits on May 07, 2026 ---------------------------------------------------------------------------------------------------- Fix gcc, ------------------------------------------------------------ libfyaml.mk v1.0.0-alpha6 # Version: Commits on May 07, 2026 ------------------------------------------------------------ Release v1.0.0-alpha6 v1.0.0-alpha6 Signed-off-by: Pantelis Antoniou <pantelis.antoniou@konsulko.com>, ------------------------------------------------------ pysdl3.mk v0.9.11b1 # Version: Commits on May 06, 2026 ------------------------------------------------------ - ------------------------------------------------------------------------------------------ fallout2-ce.mk ab2a09610d5acd962158515439b785b0fb7c160f # Version: Commits on May 07, 2026 ------------------------------------------------------------------------------------------ Party members can barter (#436) Very simple party barter support. Builds upon the loot screen so is very little code: Switch party members with left/right arrow keys When leaving barter with items on the table (canceling), all items go to the PC's inventory No special handling of money (yet) The mod pins the player's money stack on top of the inventory list for all party members. That's nice, but also feels a little odd, but likely just because I'm used to the money stack being stuck at bottom. We can iterate on that. Adding an interface will require art. I considered enabling mouse use triggered by clicking on the avatar which would be quite simple., ------------------------------------------------------------------------------------------- jazz2-native.mk 149ccd81c302386df4a2661fa939534c5e1f9e64 # Version: Commits on May 07, 2026 ------------------------------------------------------------------------------------------- Fixed build, -------------------------------------------------------------------------------------- stalker.mk 11b8c4ecac4f249cf8b856389bd722cb421df787 # Version: Commits on May 07, 2026 -------------------------------------------------------------------------------------- build(deps): bump Externals/sse2neon from `f1bc16e` to `3b70b37` (#2083) Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>, ----------------------------------------------- d7vk.mk v1.9 # Version: Commits on May 06, 2026 ----------------------------------------------- It's no big secret that 2D heavy D3D games haven't really been the strong suit of D7VK, to put it mildly... until now. This release marks a **major** milestone in our support for 2D/3D interoperability. Taking a lesson from the legacy presentation path we've added in **v1.8**, we've since implemented a system of delayed image uploads and dirty tracking, which postpones any image copies until the last possible moment (in the JIT ethos). This has had a dramatic impact on performance in games which make heavy use of 2D elements and image composition. | Anno 1503 - v1.8 | Anno 1503 - v1.9 | |-------|---------| | <img width=\640\ height=\480\ alt=\A1503_18\ src=\https://github.com/user-attachments/assets/9b781dc4-8beb-40d1-9c70-c2caaa0276e4\ /> | <img width=\640\ height=\480\ alt=\A1503_19\ src=\https://github.com/user-attachments/assets/46e3b942-5d45-4f7d-bd37-7201ce0b74c7\ /> | In some cases, the improvements are not only in performance, but also in overall scene correctness, fixing both missing 3D and 2D elements. | Hogs of War - v1.8 | Hogs of War - v1.9 | |-------|---------| | <img width=\640\ height=\480\ alt=\HoW_18\ src=\https://github.com/user-attachments/assets/d8a363df-2d96-46b0-a8e9-082c5d223182\ /> | <img width=\640\ height=\480\ alt=\HoW_19\ src=\https://github.com/user-attachments/assets/88a949b8-3555-4987-bbb8-71b57b937b72\ /> | The new tracking system doesn't only guarantee both correctness and better performance, it also: - lowers GPU usage - has a lower overall memory footprint (in conjunction with some additional cleanup done for this release) - generally improves frametime consistency in 2D heavy scenarios Though well behaving/purely 3D games are mostly unaffected, when considering bad behaving games the differences between **v1.8** and **v1.9** can be quite dramatic on all accounts. | Combat Mission 3: Afrika Korps - v1.8 | Combat Mission 3: Afrika Korps - v1.9 | |-------|---------| | <img width=\640\ height=\480\ alt=\CMAK_18\ src=\https://github.com/user-attachments/assets/7e7b8824-3814-43a8-af7e-7bd020f0f69d\ /> | <img width=\640\ height=\480\ alt=\CMAK_19\ src=\https://github.com/user-attachments/assets/f8f1a3cf-7c0b-47a5-bd25-afa81dc53ce9\ /> | Fixes/additions: - Implemented full surface dirty tracking, both for DDraw and D3D9 surfaces, with a dramatic impact on performance and the correctness of image composition. This has fixed numerous bugs relating to missing 2D and 3D content, closing over 30 pending issues on our tracker. - Unified D3D9 objects between object interfaces in order to reduce the overall memory footprint and fix corner case multi-versioned interface use, which has fixed rendering in _Dungeon Keeper 2_. - Slightly improved indexed draw performance by tweaking D3D9 index buffer sizes. - Thanks to @CkNoSFeRaTU we've drastically improved color key transparency precision, especially on Nvidia GPUs. - Also thanks to @CkNoSFeRaTU, we've fixed clipping related missing geometry and shadows in various games, such as _RIM: Battle Planets_ and _Revenant_. - Fixed a color key value overrun issue which was causing white text backgrounds in various _Combat Mission_ series games (discovered by @CkNoSFeRaTU). - Fixed missing loading screen backgrounds in _Gothic 1 / 2_. - Added a workaround for concurrent device use in scene drawing, fixing rendering in _The Settlers IV_. - Fixed missing pause screen menu in _Metal Gear Solid Integral_. - Fixed a black screen issue with the _PlayOnline Viewer_ (_Final Fantasy 11_ launcher). - Added a compatible device name config option, needed to enable hardware acceleration in _Dungeon Keeper 2_. Needless to say, all the improvements mentioned above have been made path of both our default rendering path and legacy presentation, to the benefit of both 3D and 2D heavy titles. As such, though we still have a few challenges left to address, I believe we've now cleared our top problem area and have vastly improved compatibility with nearly all early D3D games. You can expect the usual flow of fixes and improvements to continue in the next releases, however we've run out of miracles in the performance department. With most inefficiencies now addressed, there's only room for some marginal improvements here and there at best. But, should you run benchmarks on the current status quo, I'm sure you won't be disappointed. , ---------------------------------------------------------------------------------------- retroarch.mk 0cccde22ff372337945be086424a13405d2d28e8 # Version: Commits on May 07, 2026 ---------------------------------------------------------------------------------------- Slang: print unknown semantic name error, ---------------------------------------------------------------------------------------- doomretro.mk d9d30b777bba780c1ad92d69e5c4206517a1ae60 # Version: Commits on May 07, 2026 ---------------------------------------------------------------------------------------- Don't make start/stop sounds for plats that won't be moved (As previously done for floormove_t and elevator_t.), ------------------------------------------------------------------------------------------ xash3d-fwgs.mk 36307bb386121cdc46ca79750c3fd7f6e1f40628 # Version: Commits on May 07, 2026 ------------------------------------------------------------------------------------------ android: handle crash logs created by the engine, keep them for 30 days for current version, ---------------------------------------------------------------------------------------------- libretro-azahar.mk b5407250902330062dae4514514748ab8d96dd4a # Version: Commits on May 07, 2026 ---------------------------------------------------------------------------------------------- Revamp GDB implemenation and add a some minor debug features (#2086), -------------------------------------------------------------------------------------------------- libretro-beetle-psx.mk ba13db47d5004ade09c1062af3c5f49c0140e01f # Version: Commits on May 07, 2026 -------------------------------------------------------------------------------------------------- Fix debug builds, --------------------------------------------------------------------------------------------- libretro-fbneo.mk 44d0b990682d0474bd6a4a5e9dc1fe1031cd1d78 # Version: Commits on May 07, 2026 --------------------------------------------------------------------------------------------- Revert \Add pgm2 memory card option (#1123)\ This reverts commit 3eeec034f9c7a17c3e7a820ad034861bb1a9522f., -------------------------------------------------------------------------------------------------- libretro-gearcoleco.mk c8b2969ac4c1d7609b158a8c03b0b68a0d5cc542 # Version: Commits on May 07, 2026 -------------------------------------------------------------------------------------------------- Fix save state loading fallback validation, ------------------------------------------------------------------------------------------------- libretro-geargrafx.mk 6412183e9b16ab2e516b510ef4d081e5b595efb7 # Version: Commits on May 07, 2026 ------------------------------------------------------------------------------------------------- Improve gamepad shortcut configuration, -------------------------------------------------------------------------------------------------- libretro-gearsystem.mk 4819f8a7f2d3ba5c6d4562055bc5de0cdc612cbd # Version: Commits on May 07, 2026 -------------------------------------------------------------------------------------------------- Improve gamepad shortcut configuration, ---------------------------------------------------------------------------------------------- libretro-stella.mk c964521488b1ba35284e845b194d5cd0f24e51f6 # Version: Commits on May 07, 2026 ---------------------------------------------------------------------------------------------- libretro: Fix pixel colour masks; screen was all black., --------------------------------------------------------------------------------------------- libretro-vba-m.mk b78a7829d49789c835e9ee41098682269adb0fce # Version: Commits on May 07, 2026 --------------------------------------------------------------------------------------------- translations: transifex pull Signed-off-by: Rafael Kitover <rkitover@gmail.com>, ----------------------------------------------------------------------------------------------------- libretro-virtualjaguar.mk 9333e6f32ec9bee0c489d1cc34bb01c3060cdf1d # Version: Commits on May 07, 2026 ----------------------------------------------------------------------------------------------------- patch: @@ -0,0 +1,98 @@ +name: Bug report +description: A reproducible behavior bug (crash, wrong output, hang, freeze) in a specific game or scenario. +title: \[bug] \ +labels: [\bug\] + + - type: markdown + attributes: + value: | + Thanks for filing. The more reproducible this is, the faster it gets fixed. For perf regressions, use the `Performance issue` template instead. + + - type: input + id: game + attributes: + label: Game / ROM + description: Title, region, dump notes (homebrew vs commercial, .jag vs .j64, CD vs cart). + placeholder: \e.g. Atari Karts (1995, USA, .jag)\ + validations: + required: true + + - type: textarea + id: repro + attributes: + label: Steps to reproduce + description: What you did, in order, including which menu screens / inputs. + placeholder: | + 1. Boot ROM + 2. Press Start at title + 3. Select Single Race + 4. Crash on track-select screen + validations: + required: true + + - type: textarea + id: expected + attributes: + label: Expected vs actual + placeholder: | + Expected: track-select renders normally. + Actual: black screen, audio loops 0.5s buffer, RetroArch logs \GPU stalled\. + validations: + required: true + + - type: dropdown + id: bios + attributes: + label: BIOS mode + description: Set in RetroArch core options as `virtualjaguar_bios`. + options: + - \HLE BIOS (default; no real BIOS file)\ + - \Real BIOS (jagboot.rom in system/)\ + - \Not sure\ + validations: + required: true + + - type: dropdown + id: blitter + attributes: + label: Blitter mode + description: Set in RetroArch core options as `virtualjaguar_usefastblitter`. + options: + - \Fast (default)\ + - \Accurate (Midsummer2)\ + - \Both (issue is independent of blitter)\ + validations: + required: true + + - type: input + id: core_version + attributes: + label: Core version + description: RetroArch -> Information -> Core Information -> \Core Version\, or strings on the binary. (e.g. v2.2.0 abc1234) + validations: + required: true + + - type: input + id: frontend + attributes: + label: Frontend + platform + placeholder: \e.g. RetroArch 1.21.0, macOS 14.5 (arm64); or Provenance 3.x iOS\ + validations: + required: true + + - type: textarea + id: logs + attributes: + label: Logs + description: Paste relevant lines from the RetroArch log (Settings -> Logging -> Logging Verbosity = Debug, then check `~/Library/Application Support/RetroArch/logs/` on macOS or platform equivalent). Use `<details><summary>Log</summary>...</details>` for long pastes. + render: shell + + - type: checkboxes + id: pre + attributes: + label: Pre-flight + options: + - label: Verified the issue is in this libretro core (not standalone Virtual Jaguar or another emulator). + required: true + - label: Searched [existing issues](https://github.com/libretro/virtualjaguar-libretro/issues?q=is%3Aissue) for duplicates. + required: true -------------------------------------------------------------------------------------------- slang-shaders.mk cef2de6123cccbf0393ed6071ffd6e4a8d092145 # Version: Commits on May 07, 2026 -------------------------------------------------------------------------------------------- Add static noise option, fix an interpolation qualifier mismatch, symmetric warpedglow-x, add xbrz, speedup upscalers, some other fixes (#911),
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Bumps vite from 7.3.2 to 8.0.10.
Release notes
Sourced from vite's releases.
... (truncated)
Changelog
Sourced from vite's changelog.
... (truncated)
Commits
32c2978release: v8.0.10a4d06d9feat: update rolldown to 1.0.0-rc.17 (#22299)a4d828ffix:hmrClient.logger.debugandhmrClient.logger.errorlooked different f...83f0a78fix(css): show filename in CSS minification warnings for.css?inline(#22292)b8a21ccfix: remove format sniffing module resolution from JS resolver (#22297)40a0847refactor: typecheck client directory (#22284)5c7cec6fix(optimizer): allow user transform.target to override default in optimizeDe...9437518refactor: enable some typecheck rules (#22278)ce729f5release: v8.0.9605bb97docs: update build CLI defaults (#22261)