HierarchyRestore is an editor extension for Unity that can be used to persist expand/collapse states of GameObjects in Scene Hierarchy.
If you are working on multiple Unity scenes, designing scenes, gameplay, environment, switching scenes or reloading project will collapse all your gameobject in scene hierarchy by default. Thanks to Hierarchy Restore who persist gameobjects states and you can focus on your work with context switching.
Download the latest HierarchyRestorer.unitypackage
files from releases. Double click on it and you are done.
Example
- Normal Unity behaviour vs After Using Hierarchy Restore
-
After installing, go to
Window
->Hierarchy Restore
(A new window will appear as shown in the screenshot) -
You can find an option saying
Restore Hierarchy
- If true plugin would work and vice-versa.
Note: Changing this option require unity to reload to make it work.
To file bugs, make feature requests, or to suggest other improvements, please use github's issue tracker