Fix: Properly re-register capabilities after plugin hot reload #1082
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Hi! This change makes sure that plugin capabilities get correctly re-registered after a hot reload.
Previously, when a plugin reloaded, its registered capability delegates (like
PlayerCapability<T>orPluginCapability<T>) could still point to the old assembly context, which got unloaded right after. That meant other plugins were sometimes trying to call outdated or invalid delegates — leading to weird behavior or occasional crashes. 😅Now, during hot reload, the plugin will:
Expression.Lambda)This keeps all providers up-to-date and prevents dangling references to old assemblies.
Overall, it just makes the capability system more stable and consistent when doing frequent plugin reloads. 👍