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GTA IV Shaders v1.0.2

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@robi29 robi29 released this 26 Aug 20:45
· 22 commits to main since this release

Changelog:

  • Overall

    • Corrected offsets in "Fixed dynamic shadows casted by static objects" change
    • Fixed too sharp shadows when using ShadowResFix
    • Fixed shadows filtering on some surfaces
    • Fixed traffic lights after correcting depth bias for emissivestrong lights
    • Fixed a bug with broken shadow offsets on some surfaces
    • Used width and height of shadow map texture for shadow filtering
    • Corrected register swizzling
  • cascadeConvert

    • Fixed the issue when improper shadow was drawn on water surface or some textures at particular camera angles (thanks to Parallellines)
  • deferred_lighting

    • Sharpened dynamic shadows
    • Ported directional shadows filtering from patch 1040 (thanks to Parallellines)
  • gta_default

    • Ported directional shadows filtering from patch 1040 (thanks to Parallellines)
  • gta_glass

    • Ported directional shadows filtering from patch 1040 (thanks to Parallellines)
  • gta_normal

    • Ported directional shadows filtering from patch 1040 (thanks to Parallellines)
  • gta_normal_spec

    • Ported directional shadows filtering from patch 1040 (thanks to Parallellines)
  • gta_rmptfx_litsprite

    • Added soft particles
  • gta_vehicle_vehglass

    • Ported directional shadows filtering from patch 1040 (thanks to Parallellines)
  • water

    • Ported directional shadows filtering from patch 1040 (thanks to Parallellines)