GTA IV Shaders v1.0.2
Changelog:
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Overall
- Corrected offsets in "Fixed dynamic shadows casted by static objects" change
- Fixed too sharp shadows when using ShadowResFix
- Fixed shadows filtering on some surfaces
- Fixed traffic lights after correcting depth bias for emissivestrong lights
- Fixed a bug with broken shadow offsets on some surfaces
- Used width and height of shadow map texture for shadow filtering
- Corrected register swizzling
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cascadeConvert
- Fixed the issue when improper shadow was drawn on water surface or some textures at particular camera angles (thanks to Parallellines)
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deferred_lighting
- Sharpened dynamic shadows
- Ported directional shadows filtering from patch 1040 (thanks to Parallellines)
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gta_default
- Ported directional shadows filtering from patch 1040 (thanks to Parallellines)
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gta_glass
- Ported directional shadows filtering from patch 1040 (thanks to Parallellines)
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gta_normal
- Ported directional shadows filtering from patch 1040 (thanks to Parallellines)
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gta_normal_spec
- Ported directional shadows filtering from patch 1040 (thanks to Parallellines)
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gta_rmptfx_litsprite
- Added soft particles
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gta_vehicle_vehglass
- Ported directional shadows filtering from patch 1040 (thanks to Parallellines)
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water
- Ported directional shadows filtering from patch 1040 (thanks to Parallellines)