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GTA IV Shaders v1.0.1

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@robi29 robi29 released this 01 Jul 22:17
· 39 commits to main since this release

Changelog:

  • gta_cubemap_reflect

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_cutout_fence

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_decal

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_decal_amb_only

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_decal_dirt

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_decal_glue

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_decal_normal_only

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_default

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_diffuse_instance

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_emissive

    • Reflection draw distance increased
    • Increased shadows sharpness
    • Increased amount of lighting at very acute angles
    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_emissivenight

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_emissivestrong

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_glass

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_glass_emissive

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_glass_emissivenight

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_glass_normal_spec_reflect

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_glass_reflect

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_glass_spec

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_hair_sorted_alpha

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_hair_sorted_alpha_exp

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_im

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_normal

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_normal_cubemap_reflect

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_normal_decal

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_normal_reflect

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_normal_reflect_alpha

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_normal_reflect_decal

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_normal_spec

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_normal_spec_cubemap_reflect

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_normal_spec_decal

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_normal_spec_reflect

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_normal_spec_reflect_decal

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_normal_spec_reflect_emissive

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_normal_spec_reflect_emissivenight

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_parallax

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_parallax_specmap

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_parallax_steep

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_ped

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_ped_reflect

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_ped_skin

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_ped_skin_blendshape

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_projtex

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_projtex_steep

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_reflect

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_reflect_decal

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_rmptfx_mesh

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_spec

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_spec_decal

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_spec_reflect

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_spec_reflect_decal

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_vehicle_badges

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_vehicle_basic

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_vehicle_chrome

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_vehicle_disc

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_vehicle_generic

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_vehicle_interior

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_vehicle_interior2

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_vehicle_lightsemissive

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_vehicle_mesh

    • Increased specular power for chrome elements
    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_vehicle_paint1

    • Increased specular power for standard vehicles
    • Implemented fresnel effect for reflections
    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_vehicle_paint2

    • Implemented fresnel effect for reflections
    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_vehicle_paint3

    • Implemented fresnel effect for reflections
    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_vehicle_rims1

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_vehicle_rims2

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_vehicle_rubber

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_vehicle_shuts

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_vehicle_tire

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_vehicle_vehglass

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • gta_wire

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)
  • rage_default

    • Fixed disconnected directional shadows (thanks to Parallellines)
    • Improved directional shadows filtering (thanks to RaphaelK12)