GTA IV Shaders v1.0.1
Changelog:
-
gta_cubemap_reflect
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_cutout_fence
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_decal
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_decal_amb_only
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_decal_dirt
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_decal_glue
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_decal_normal_only
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_default
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_diffuse_instance
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_emissive
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_emissivenight
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_emissivestrong
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_glass
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_glass_emissive
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_glass_emissivenight
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_glass_normal_spec_reflect
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_glass_reflect
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_glass_spec
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_hair_sorted_alpha
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_hair_sorted_alpha_exp
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_im
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_normal
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_normal_cubemap_reflect
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_normal_decal
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_normal_reflect
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_normal_reflect_alpha
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_normal_reflect_decal
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_normal_spec
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_normal_spec_cubemap_reflect
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_normal_spec_decal
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_normal_spec_reflect
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_normal_spec_reflect_decal
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_normal_spec_reflect_emissive
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_normal_spec_reflect_emissivenight
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_parallax
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_parallax_specmap
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_parallax_steep
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_ped
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_ped_reflect
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_ped_skin
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_ped_skin_blendshape
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_projtex
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_projtex_steep
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_reflect
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_reflect_decal
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_rmptfx_mesh
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_spec
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_spec_decal
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_spec_reflect
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_spec_reflect_decal
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_vehicle_badges
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_vehicle_basic
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_vehicle_chrome
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_vehicle_disc
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_vehicle_generic
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_vehicle_interior
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_vehicle_interior2
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_vehicle_lightsemissive
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_vehicle_mesh
- Increased specular power for chrome elements
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_vehicle_paint1
- Increased specular power for standard vehicles
- Implemented fresnel effect for reflections
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_vehicle_paint2
- Implemented fresnel effect for reflections
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_vehicle_paint3
- Implemented fresnel effect for reflections
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_vehicle_rims1
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_vehicle_rims2
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_vehicle_rubber
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_vehicle_shuts
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_vehicle_tire
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_vehicle_vehglass
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
gta_wire
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
-
rage_default
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)