GTA IV Shaders v1.0.0
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This is the first release, all fixes are described below:
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deferred_lighting
- Slightly increased shadows draw distance
- Increased amount of lighting at very acute angles
- Increased shadows sharpness
- Restored volumetric light shafts (thanks to Vaani)
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
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gta_cubemap_reflect
- Slightly increased shadows draw distance
- Reflection draw distance increased
- Increased amount of lighting at very acute angles
- Increased shadows sharpness
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gta_cutout_fence
- Slightly increased shadows draw distance
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_decal
- Slightly increased shadows draw distance
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_decal_amb_only
- Slightly increased shadows draw distance
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_decal_dirt
- Slightly increased shadows draw distance
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_decal_glue
- Slightly increased shadows draw distance
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_decal_normal_only
- Slightly increased shadows draw distance
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_decal_normal_only
- Reflection draw distance increased
- Increased amount of lighting at very acute angles
- Increased shadows sharpness
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gta_diffuse_instance
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_emissive
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_emissivenight
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_emissivestrong
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
- Corrected depth bias
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gta_glass
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_glass_emissive
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_glass_emissivenight
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_glass_normal_spec_reflect
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_glass_reflect
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_glass_spec
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_hair_sorted_alpha
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_hair_sorted_alpha_exp
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_im
- Increased amount of lighting at very acute angles
- Increased shadows sharpness
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gta_normal
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_normal_cubemap_reflect
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_normal_decal
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_normal_reflect
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_normal_reflect_alpha
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_normal_reflect_decal
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_normal_spec
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_normal_spec_cubemap_reflect
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_normal_spec_decal
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_normal_spec_reflect
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_normal_spec_reflect_decal
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_normal_spec_reflect_emissive
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_normal_spec_reflect_emissivenight
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_parallax
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_parallax_specmap
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_parallax_steep
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_ped
- Increased amount of lighting at very acute angles
- Increased shadows sharpness
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gta_ped_reflect
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_ped_skin
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_ped_skin_blendshape
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_projtex
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_projtex_steep
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_reflect
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_reflect_decal
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_rmptfx_mesh
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_spec
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_spec_decal
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_spec_reflect
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_spec_reflect_decal
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_terrain_va_2lyr
- Increased amount of lighting at very acute angles
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gta_terrain_va_3lyr
- Increased amount of lighting at very acute angles
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gta_terrain_va_4lyr
- Increased amount of lighting at very acute angles
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gta_vehicle_badges
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_vehicle_basic
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_vehicle_chrome
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_vehicle_disc
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_vehicle_generic
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_vehicle_interior
- Slightly increased shadows draw distance
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_vehicle_interior2
- Slightly increased shadows draw distance
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_vehicle_lightsemissive
- Slightly increased shadows draw distance
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_vehicle_mesh
- Slightly increased shadows draw distance
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_vehicle_paint1
- Fixed normal maps
- Slightly increased shadows draw distance
- Increased amount of lighting at very acute angles
- Increased shadows sharpness
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gta_vehicle_paint2
- Fixed normal maps
- Slightly increased shadows draw distance
- Increased amount of lighting at very acute angles
- Increased shadows sharpness
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gta_vehicle_paint3
- Fixed normal maps
- Slightly increased shadows draw distance
- Increased amount of lighting at very acute angles
- Increased shadows sharpness
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gta_vehicle_rims1
- Slightly increased shadows draw distance
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_vehicle_rims2
- Slightly increased shadows draw distance
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_vehicle_rubber
- Slightly increased shadows draw distance
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_vehicle_shuts
- Slightly increased shadows draw distance
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_vehicle_tire
- Slightly increased shadows draw distance
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_vehicle_vehglass
- Slightly increased shadows draw distance
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_wire
- Slightly increased shadows draw distance
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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gta_wire
- Slightly increased shadows draw distance
- Reflection draw distance increased
- Increased shadows sharpness
- Increased amount of lighting at very acute angles
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mirror
- Fixed distorted mirrors projection when camera is too close to mirror
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rage_default
- Slightly increased shadows draw distance
- Reflection draw distance increased
- Increased amount of lighting at very acute angles
- Increased shadows sharpness
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rage_postfx
- Ported changes from VisualIV
- Remade bloom shader with proper resolution scaling
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shadowZ
- Fixed dynamic shadows casted by static objects
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shadowZDir
- Fixed dynamic shadows casted by static objects
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water
- Fixed shadow offset on water surface
- Slightly increased shadows draw distance
- Increased amount of lighting at very acute angles
- Increased shadows sharpness
- Corrected water transparency and texture tiling
- Fixed disconnected directional shadows (thanks to Parallellines)
- Improved directional shadows filtering (thanks to RaphaelK12)
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waterTex
- Ported changes from VisualIV