Changelog:
-
deferred_lighting
- Improved shadows depth bias for 2nd and 3rd cascades (kudos to Parallellines)
- Fixed shadow banding occuring at soft PCSS
-
gta_terrain_va_2lyr
- Decreased reflection intensity
-
gta_terrain_va_3lyr
- Decreased reflection intensity
-
gta_terrain_va_4lyr
- Decreased reflection intensity
-
rage_postfx
- Improved FXAA when stipple filter is enabled (definition off)