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separate animation and state machines initialization
fixes #4983 Instead of calling the method `add` to initiate animations and state machines together, this PR splits them into two separate calls to address the case where the same name is used for an animation and for a state machine. In the previous behavior, animations would always take precedence over state machines. Diffs= a6c459650 separate animation and state machines initialization (#6069) Co-authored-by: hernan <[email protected]>
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