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Fix integer precision issues with pathID in vertex shaders
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pathID was stored as a ushort, but could overflow when multiplied by 4 to access path data. Convert it to a uint.

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423301a95b Fix integer precision issues with pathID in vertex shaders (#8689)
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csmartdalton committed Dec 5, 2024
1 parent 7757343 commit e9e3466
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion .rive_head
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b1c0e806252b66d81bfb79113a83decc00ddccd0
423301a95b5312d1d13dc6f394acc36a7b7a8607
2 changes: 1 addition & 1 deletion submodules/rive-cpp

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