Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix Smack Down anim + move anim tests #4774

Merged
merged 4 commits into from
Jun 13, 2024

Conversation

DizzyEggg
Copy link
Collaborator

Fixes #4754

Turns out the issue wasn't related to obedience, but to how many times the Smack Down move was used. I was able to get the issue to happen exactly after 13th use.

I also added a way to check the move animations in tests(that is if they crash/softlock) with gBattleTestRunnerState->forceMoveAnim = TRUE;
With that we should be able to check all of the move animations now(with appropriate tests).

@AsparagusEduardo AsparagusEduardo merged commit 84d13d0 into rh-hideout:master Jun 13, 2024
1 check passed
@DizzyEggg DizzyEggg deleted the smackdown branch June 22, 2024 10:15
@mrgriffin mrgriffin mentioned this pull request Jul 8, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

If the Pokemon don't obedience sometimes move background scrolling won't end
2 participants